991 issues found

1

Votes
Active
I'd like an export option to export the game mesh with the head on its own material and the body on another. Currently the resolution on the face is not what I need it to be with the materials combined on export...More
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Submitted by clifton_460087

0

Votes
Not Reproducible
Export FBX--"Merge Material - By Type"and"Merge Material - By Item" It`s no use....~!Can`t export any texture..~!
Will working..but will stuck and nothing exoport.....More
  •  1
  •  588
Bug
Submitted by pjwaixingren

0

Votes
Released
CC 452 Building Morph Slider Cache on Each Program Start even it says "One time operation" on the Logo while starting the program.
CC could start faster if this would not happen on each start. IIRC this did not happen on earlier versions like 433.
Screenshot cant be taken because the Text indicating...More
  •  5
  •  587
Submitted by K_Digital

0

Votes
Active
I've had to use this shader on other body parts for additional controls. At least unlock this shader in CC4, currently we can't edit the SSS textures or parameters.
I've had to change the shader to another then make it go back to be able to make changes but you loose maps when you do this...More
  •  3
  •  587
Submitted by Ascensi

0

Votes
Active
This is very annoying and time consuming to try to fix, resetting the bones creates mesh spikes. Can you develop a bone lock feature for "Adjust bones" area so we can lock selected bones and only the other bones that aren't locked can be reset?
Maybe, also include the ability in Edit Mesh...More
  •  2
  •  587
Submitted by Ascensi

1

Votes
Active
Currently, if you import a prop (Create -> Prop) from an FBX file, CC4 will bring in the BaseColor and Normal maps if they are present in the corresponding .fbm directory. However, other common textures, such as Metallic and Roughness, are not imported.
It seems it should be fairly simple...More
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  •  585
Submitted by dan.goyette

0

Votes
Not a Bug
Trying to age my character. when I activate the appearance editor, it fails to load textures and results in pure white texture for much of the character. In Outfits, with Actor selected, the activate appearance edit is grayed out....More
  •  3
  •  583
Submitted by davisjm4

1

Votes
Active
hey,
it would be great if be able to export character that compatible with WonderDynamics protocol :]
cheers ......More
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  •  583
Submitted by davood.kharmanzar

0

Votes
Assigned
There is an issue with Pose Offset while using mirror check box for symmetry.
If you leave this box checked, every second bone you select would produce an unpredictable result for the mirrored bone.
You have to keep unchecking and checking back the mirror check box for every other bone you...More
  •  1
  •  583
Submitted by 4u2ges

0

Votes
Closed
I can't transfer from Character Creator to Z Brush using Goz....More
  •  2
  •  582
Bug
Submitted by kth.mshr