991 issues found

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Please add the ability to be able to multi select bones to activate them as spring bones all at once instead of one by one....More
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Submitted by ahingel

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Unreal 5.2 ML Deformer is impressive. I’d like a muscle deformation system and random pose generator to be used with Unreal Engine at some point....More

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Character pose & motion is not applicable.(image 0001.png)
And I can't open mouth. (image 0002.png)
I checked Bone.....More
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Submitted by 8B Studio

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It would be nice to be able to bake the Digital Human Eye shaders, such as changing the color of the iris, to the base map like you can with skin and hair. Right now, a character can be created with edits done to the eyes in the shaders, but when it is exported (like as FBX format) the eye...More
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Submitted by Naitomeatori

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Repro steps:
1) Create a character from one of the high quality cc3+ characters, e.g. CC4Camila
2) Add clothes, hair, eyebrows, wrinkles, etc....More
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Submitted by mitchr

2

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More of a feature request than an issue but it's very time consuming to manually convert cc4 expressions into the 52 apple Blend shapes.
If y'all had a profile that we could just switch to that was compatible with them it would make CC4 more universal than it already is....More
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Submitted by ethanperea

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Hello, I use trial version of CC4. When I try to send my posed character back in Zbrush 2022 clicking on CC GoZ Plus button, I have warning that I have 30 times remaining on current lisence, and then nothing happend. This is my first day of trial. I want to try it before buying but i cant check...More
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Submitted by narx888

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In CC3 when you were browsing cloth props, there was a small number on the lower left corner of the minipic displaying the cloth layer (1-10). This is missing in CC4 (IC8 as well), making it harder to fix layer conflicts when applying new cloth or accessories....More
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Submitted by c68

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Not Reproducible
- Load neutral base
- add "female c3+" face and body 100
- add "muscle a" 100...More
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Submitted by info_81_74

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This is an easy method for Individual hairs, or other meshes attach to any area that has multiple joint influences.
With right click and copy over the mouse position, the user is able to copy all the weight influences from many joints then then select another object's verts, either partially...More
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Submitted by Ascensi