Is there a way to use the merge material UV funktion on a selection of the CC_Base_Body ? the CC_Base_body is assembled from head,body,leg,arm,nails,eyelashes i only could merge all this components at once , wich lead to having a tiny head/ body parts on the UV surrounded by big nails and eyelashes...More
Hi, during a character test upon merging materials, the character glitches out even though the skin weights were working before (tested with anim). Please look at this bug and provide a solution....More
Hello! I'm an artist that focuses on characters, and have recently rigged a custom character. I have both iclone and character creator, as well as some of your addons. I'd like to preface this by saying, I love the suite, and think it's a great system for creating humanoid characters and...More
*An observation - Uncanny valley - hair looks fake where it is supposed to come out of the skin, perhaps you should taper the hair root tips otherwise it reminds me of a Bowl cut hairdo or attaching a fake mustache prop to an actor rather than seamless/gentle attached to the face. Maybe an...More
Add possibility to right click over colors to copy rgb value and then right click to another Color Value to paste it. Especially usefull while working with airs patches...More
Steps to reproduce: (Ensure Character Creator v 4.41, and or Iclone v 8.41 is installed) 1. Select Content > Template > Actor > Character > (Any character with hair)...More
Hi, I work a lot in the CC4 - Blender 4.x and/or CC4/IC8 - Unreal Engine 5.3 pipeline. In my opinion there are some things to fix when exporting characters to ensure better compatibility and management:...More