When exporting LODs for use in Unity, textures that have alpha channels (such as hair) lose their alpha channel. To reproduce: * Create a character with hair...More
I recently purchased CC4 and Headshot 2, and I’ve been exploring the Headshot Morph 1000+ pack in detail. While reviewing the facial morph parameters, I noticed that the structure located beneath the nose, between the nostrils, is labeled as “Nose Septum.” From an anatomical standpoint, I...More
Hi, I've purchased Iclone 8 and Character Creator 4 but I can't download the free Trial content from the market place. When I double click on the trial pack or item. When I check the "view installing list", the downloads freeze at 10% and loops forever (In Iclone and Character Creator). Whatever...More
Some areas can look very glitchy and to new users they may not trust the process when things don't look right. Having a slider that can allow the users to transition to a t-pose will give them better feedback to help show they're on the right track. Even the most skilled can become frustrated...More
After importing custom FBX as accessories the object cannot be moved (because no translation gizmo showing up) and deleted and the modify option is also limited there's no transfer skin weights only edit mesh and accurig. if this is a bug please responds because my workflow is mainly using...More
Hello, I would like to suggest the ability to define export sets for the bones. For instance, when exporting it would be great to have a check box to turn off bones I don't want (Maybe I want fingers, facial bones, chest bones, maybe I dont). My current desired character set does not need...More
Hello, we have already dealt with this in another issue, where they finally recommended I report everything here, so I am just copying the correspondence. Problem is in CC4 and CC8: Hello, in the last update, I noticed a problem with using the camera target on the avatar (shortcut - K)...More
This is an error example I prepared. Open and run the "autosetup--create rig" function for the biped, and you’ll see the reversed foot bone. By the way, the 10MB size limit is quite strict—external platforms can handle at least 25MB....More
when i export the avatar to blender and click install lod/merge materials, the shapekeys for the avatar are unusable in blender. if i set them to 1, the avatar shrinks so that it is no longer visible. if i merge the materials before, the avatar is no longer humanoid and does not export any...More