I don't know why we can't use the bone Gizmo display inside Edit Mesh, it almost seems like a waste for an extremely useful concept. Sometimes with custom characters, bones or the mesh may drift apart from each other. The Bones might be in an ideal location but you want to have the rest of...More
We have an issue when attempting to export animations to FBX from Character Creator 4 using the Custom radio button in the FBX dialog. We can select the range of animations we want to export using the file dialog, however the export fails at 30% every time. We have tried the export using one...More
In character creator, I should be able to test my Acculips script to make sure the mouth corresponding correctly. Also be allowed modify each facial expression vowel in the lips editor inside of character creator. Also I should be able to use face key window to pick the right expression per...More
The Online Manual needs to be updated. Outdated content needs to be removed. It is very confusing to new users. Sorry, I cannot provide a list of examples. I'm a new user myself and don't know everything that has changed. I know I have tried things only to find out they didn't work and...More
I recently brought a lot of characters and mapped all the morphs without an issue but just now for only that one character, the blink for eyelashes imports but not for the head I also tried to merge them and import it again but still same issue, it doesnt import the blink morph for the head...More
I'd like to be able to selected an IK chain and reduce strength with a percentage slider. Users should have additional options such as the ability to make the strength global across all the joints in the hierarchy or a falloff starting at the toes and ending at upper arm or clavicle or the...More
There is a Daz plug-in that does what I'm requesting https://www.daz3d.com/measure-metrics-for-daz-studio It would be nice to implement this feature via update or plug-in to help give characters the measurements you wish to give them....More
I recently purchased CC4 and Headshot 2, and I’ve been exploring the Headshot Morph 1000+ pack in detail. While reviewing the facial morph parameters, I noticed that the structure located beneath the nose, between the nostrils, is labeled as “Nose Septum.” From an anatomical standpoint, I...More
link to same issue by another user https://www.reallusion.com/FeedBackTracker/Issue/Merge-material-export-progress-stop-and-crash-CC4-every-time Exporting with InstaLOD making the materials into one, the system stops at 75% every time. i have tried different computers and different characters...More