Hi everyone. I'm not sure if I wrote the subject correctly and not sure if this applies as an issue, if not, then I would like to make it as a feature request. I use Blender to paint skin weights on clothing as is a much better experience than CC4 sadly. Painting Skin Weights in CC4 is slow...More
I export a character for unreal engine and when I import it into Unreal the mesh gets totally messed up. See pics. I have tried selecting different skeletons that were available and different versions of unreal. 4.26 to 5.1...More
Hi! Just before updating to CC4.02 I had no problem importing into CC characters and assets previously modified in Blender. Right after the update, CC is not able to handle any fbx from Blender and it crashes during the process (FYI I'm using the official bridge plug-in). So the files that...More
When i try to send a custom non standard character to zbrush it creates duplicates of some meshes and it also splits the character in 2 sub tools so it makes it a bit complicated to delete the duplicates and combine the subtools(that it also creates duplicates again) and send it to cc4 again...More
I exported a turkey from DAZ with morphs and animation. I used FBX. I imported as a creature. I can't find any morph sliders for the turkey. The animation was also missing. I had to import the FBX same file as an animation in order to get the animation to work. I also tried to load a genesis...More
I have updated Zbrush and updated CC4. I used goZ to Zbrush with the neutral base character. That worked fine. Then I used goZ to CC4 without adjusting anything and the only options are cloth, accessory, and prop. Please, advise....More
Hi there, has there been a solution for merge material crash yet? Every time I export rather complex character (eg. char with full cloth) using merge material option the export progress always stops at around 75%, while simple characters can be exported using this option without any issue....More
It's great that mesh smoothing on export has been added. It would be extra useful to have a check box for "just smooth head" or maybe a masking system. Much of the body isn't seen when it's hidden by clothing, etc, so this would be a nice optimization technique when porting to a gaming platform...More