Hey guys, 4.2 broke the mouth open as morph feature for fbx exporting. 4.2.1 fixed it, but now my models are exporting with duplicate and broken blendshapes, and it's making unity puke....More
Hello, i was wondering if there is a possibility of a future upgrade to the plugins that would support mac computers just for opening projects with characters. If we share a project with mac users unreal projects with a character refuse to open, in unity they do open (we prefer unreal) but...More
I cannot export FBX for any character except for the "Talking Kevin" project. All other characters fail. I can export as an OBJ but that is unhelpful in my line of work. I talked to tech support and did all the things i was asked to do and it still failed then they suggested i download the...More
Hello, I have a question, I don't know if this is a bug or a change that seems to me to be completely unnecessary and more useful for fast work in REallusion programs. In CC3/IC7 when I need to rename for example the name of an avatar or any other item, - it is enough to double-click the...More
Adjustments made in materials using the Digital Human Eye shader are lost when exporting to FBX from both Character Creator 4 and iClone 8. STR: - create / import a character in character Creator 4 (I used CC4 Kevin.ccAvatar from the Characters pack for this test)...More
The morph creator in iclone is outdated, and makes more sense to be integrated into CC4-- and it should be done in a way to more easily micromanage clothing and body morphs with the same functionality by which CC4 can now handle facial morphs and facial profiles....More
When exporting a character with subdivision ticked and importing such character into Unreal Engine there is always an issue around the face no matter the model. Even when using a default character model and adding subdivisions the issue still persists. Please try this for yourself. When importing...More