Hair Transparency Issue in Unity HDRP After Exporting from DAZ3D and Character Creator
Hello Community,
I’m facing a transparency issue with hair when importing a character from DAZ3D and Character Creator into a Unity HDRP project. The workflow I followed is as follows, and I’ve also included a video to show the steps:
1. Export from DAZ3D: I created a Genesis 9 character in DAZ3D and applied hair.
2. Import to Character Creator 4: * I imported the character into Character Creator 4. * Added hair simulations but didn’t change the hair visuals or textures.
3. Import to Unity HDRP: * I imported the character into a Unity 6 HDRP project using the **CC_Unity_Tools_HDRP** * pipeline provided by Character Creator.
* The skin renders perfectly, but the hair has issues: ** It looks overly thick. ** It has a strange transparency effect where I can see through the hair in an unnatural way.
Hello arafat_498264,
Thanks for your feedback.
After saw your attach video, here are some ways to resolve your issue:
1. Exporting FBX from Character Creator 4, Embed Texture's Checkbox does not need to be checked, this might affect the outcome of the material after import to unity.
2. If the first step doesn't resolve the issue, please go to character's material tab & change location to " Use External Materials (Legacy) ".
I hope this is helpful to you.
Best Reguard
Howard
Attachment:
螢幕擷取畫面 2025-01-17 153458.png
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