991 issues found

1

Votes
Not Reproducible
1. Exported the file from CC4 and imported it into 3ds Max using CC Auto Setup.
2. Created a Biped rig.
3. Loaded a BIP animation....More
  •  1
  •  561
Submitted by multics777

1

Votes
Assigned
Steps to produce bug:
Import FBX asset using accessory import
Press create hair, brows, beard in the modify panel...More
  •  2
  •  449
Submitted by alexjarrett

1

Votes
Active
Greetings,
We're trying to optimize our characters for UE5 as much as possible, but we've run into issues with how materials are handled, there are simply too many.
The main problem is with the material merging system. We’d like to merge the textures of the ''CC_Base_Body'' while keeping...More

1

Votes
Active
CC3 works fine. cc4 is suspended.
For my computer;
open CC4...More
  •  4
  •  418
Bug
Submitted by atmuc

1

Votes
Active
I recently purchased CC4 and Headshot 2, and I’ve been exploring the Headshot Morph 1000+ pack in detail.
While reviewing the facial morph parameters, I noticed that the structure located beneath the nose, between the nostrils, is labeled as “Nose Septum.”
From an anatomical standpoint, I...More
  •  0
  •  564
Submitted by rockzedge

1

Votes
Assigned
Steps to reproduce:
1) Make sure the Headshot Morph Slider Package is installed.
2) Load any base character (e.g., Neutral_M)....More
  •  0
  •  653
Submitted by Orisen

1

Votes
Active
Hello.
I want to merge all textures for my character's body, but I need to preserve the head texture at full resolution. Therefore, I want to merge only the body textures and keep the head texture in its original high quality.
I hope in the future to not use an external tool to do that because...More
  •  0
  •  708
Submitted by dorondei.andrey

1

Votes
Active
The option to sync installed assets is not available anymore in Content Manager.
If I drag and drop all the folders Custom and Template, only custom content is imported.
I had to delete all my templates "backup" about 80GB of content and download it all again....More
  •  0
  •  709
Submitted by spycodex

1

Votes
Active
It will be great if Character Creator enable users to convert CC Characters into MetaHuman-compatible topology for seamless conformation and animation in Unreal Engine 5.5+, especially when using MetaHuman Animator or Control Rig workflows?
With Unreal Engine 5.5's growing ecosystem around...More
  •  0
  •  2736
Submitted by damiakinbode

1

Votes
Active
When entering skin weights mode the wireframe is not visible when setting the Display Weight to Color Weights (see attached image). I obviously need to be looking at the wireframe, as well as the color weights as im skinning a mesh. I tried turning the wireframe mode on and off but nothing...More
  •  9
  •  919
Bug
Submitted by nikolaospoulianitis
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