386 issues found

120

Votes
Active
like in daz studio be able to export to fbx files the morphs targets from CC3, in my opnion this is one of the big miss of character creator, being able to export the morphs direct from CC can make easy and fast build characters customization in game, this is being for me a big problem in using...More
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Submitted by Ellessarr

33

Votes
Active
Hi,
When exporting my character from Character Creator 3 to Unreal Engine 4 I lose all the subdivisions I'd set using the "Smooth mesh" option. I've tried exporting and importing with different options several times, none of which seemed to work - my character and its clothes are always low...More
  •  20
  •  5334
Submitted by marek.abramczyk

0

Votes
Not Reproducible
Hi I've got several types of characters that use displacement in different ways. Currently CC3 topology is not compatible with displacement - there are holes that are created while I paint in 3rd party programs. I know the issue looks like it might be resolved in your next gen character base...More
  •  15
  •  2034
Submitted by Ascensi

0

Votes
Not Reproducible
Hi,
I encounter problems when importing into unreal engine 4.24 using auto-setup for UE4 for certain garments in the bundle CC Essential Clothing & Fabric buy on May 27th 2020 in Export Version, AND Professional Outfits-Cloth Bases Bundle
When I import an buged cloth :...More
  •  12
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Submitted by karim_701963

0

Votes
Closed
It used to be Transformer would correctly locate the bump/normal/shininess/metallic maps for skin but it no longer works that way. I can't get ANY avatar to correctly load in the skin maps anymore....More
  •  12
  •  2160
Submitted by Kelleytoons

0

Votes
Not Reproducible
Same thing still occurring its slowing down my project and newly the morphs don't show up in ue4 no more.
https://forum.reallusion.com/423164/Update-issues...More
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Submitted by edorseey03

2

Votes
Not Reproducible
Steps: export any character - even the default one (FBX clothed character) with InstaLOD "remesher" or "Merge Materials" option checked, I get an error - "process polygon reduction failed, please try again". Exporting the same character without the above options checked works fine (no error...More
  •  10
  •  1518
Submitted by jehad_101778

0

Votes
Released
I upgraded CC3 and subsequently started having problems with characters created under UE4 version 4.25.3.
The character is regularly exported to fbx and imported under UE4, when I try to do any operation with the characters exported after updating CC3 I get the following error in UE4 and UE4...More
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Submitted by emypippo

0

Votes
Assigned
There are multiple cases have been reported. I cannot be sure about the others, but in my case, I have exported to FBX, Imported to Blender and got texture mismatch. Essentially it was caused by pulling the texture from a wrong export in my case. It was an OBJ export folder, which I exported...More
  •  9
  •  1946
Submitted by 4u2ges

0

Votes
Not Reproducible
When using personal hairstyles from the library, the hair conform is not working. Turning it off "conforming" isn't changing the final look. This is a massive problem, as hair usually has a lot of layers and vertixes, and can be very time consuming to edit. There is no way to reset it to the...More
  •  9
  •  1694
Submitted by attensi
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