On a specific project in Unreal when importing characters using the CC Setup tool, the characters are not loading their skin when trying to display them as either HQ or LW Shaders. Standard shader will display correctly. But when switching to either HQ or LW the skin's are just white, head...More
Headshot must retire the outdated 1k (horrible results) and 4k textures and replace, or provide the user with the option to choose, 8k textures! The purpose of software is to make life easy. Currently, headshot has too many options that must be tweaked to get the face looking similar to the...More
Hey guys Just purchased the next tier up after getting a previous version refunded, now I am content. I have attacked RLDownloaderMgr.log and RLLauncher.log as well as a screen shot of the error Thank you...More
Hello, I'm a fairly new user to Character Creator, so apologies if there is an obvious answer, but my smart gallery has failed to appear after I've reinstalled Character Creator. I decided to install CC on my desktop (Win10) and installed the updated version 3.3 instead of the 3.0 which I...More
Hi Devs, even though I like the direction of the SkinGen Premium but overall I'm not happy with my purchase.. it could be way better than it is using displacement. I know from experience in order to create the bumpy look with normal maps that you need to have a hi & low poly version of the...More
I'm reopening and extending an issue I brought up earlier in FT 2063. For some reason I have not been able to make myself clear. So I will try again. This concerns CC3 characters to be used in iClone, which need collision shapes. My ideal CC collision shape profile is Natalie (see CS_Natalie...More
For character Creator to become more or less complete this would allow rapid change and complexity. 1. The creator would likely have to choose a preset for performance limiting constrains (how many parts can be used) This could include a new format: Non Human V2 which could be used with mocap...More
I added the character "Strong Female" to a Project and then applied a hair from the Party Fun Pack. CC3 crashed to the desktop. The link below contains the Crash Dump, CC3 Temp files and the DXdiag.txt https://www.dropbox.com/s/hoh5f5xj7313a00/CC3-RC1%20Crash.zip?dl=0...More
Hello, I have noticed that when exporting to Unity and I set the export option on my character to Merge Material (I use by type), that it does not add an alpha channel to the texture and causes the eyelashes to show up as either white or black in the game engine depending on the character....More