currently the character from CC3 is around 16k poligons with 32k tris, which while overal still a good number, could be good to add a "more high poly version" for more "ending game pcs and top consoles like xbox one and ps4 and for the income future of ps5 and new xbox, many triple A games...More
I'm reopening and extending an issue I brought up earlier in FT 2063. For some reason I have not been able to make myself clear. So I will try again. This concerns CC3 characters to be used in iClone, which need collision shapes. My ideal CC collision shape profile is Natalie (see CS_Natalie...More
Of course, the conversion works well via LOD. Even the smaller avatars can be used in Iclone for mass sceneries. Conversion of the fbx with 3dx7 and conversion to non-standard also works without problems. In order for CC3 avatars to automatically assign the bones as a non-standard species...More
We need more export options, but at least direct x, its a common format to export to and most people working in direct x need this export option....More
After I changed my membership criteria from "free" to "prime as directed, I didn't have issues using the software, which I fully paid for. I run a 3060TI RTX graphics card; spec wise would allow me more freedom to create stuff as opposed to the 1060 card that teased the crap out of me. Having...More
Hello, as title says i would love to export characters without any textures. skin and clothes. Cause if we re use and cloth that we allready imported, i always need to delete the textures again on a reexport. Would be great to have a button export to turn it off for skin and cloth. Greets...More
I think it would be quite helpful if I could install these two software packages onto my laptop and my desktop and then use a wi-fi connection to sync the two devices together in order to send files back-and-forth as I need to across my private network....More
When I follow the tutorial for importing CC3 characters into UE4 exactly as specified the elbows appear off and sometimes become all wonky (most notably when using the paragon shinbi character animation 'levelstart'. I have the most updated install of the engine and plugin and used a clean...More
Hi love CC3, But love it more if we could have an export update to GOZ, that could put the legs into an A-Pose as well as the arms, also to be able to export at a higher resolution, or be able to work and sculpt with a higher res, back and forth from CC3? Hope this is possible and that you...More