1073 issues found

0

Votes
Closed
Im still having this same issue i tried what was suggested but it didnt work, won't let me reply to original post. https://www.reallusion.com/FeedBackTracker/Issue/Daz3D-hair-imports...More
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Submitted by edorseey03

0

Votes
Released
To reproduce:
1) Export a G8F character with hair from Daz.
2) In CC3, open the Transformer tool and choose the file exported in step 1....More
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Submitted by Hookflash

0

Votes
Released
According to the CC3 manual, it should be possible to convert from CC1 avatars to CC3 avatars. The expected result would be a pure quad CC3 mesh (as shown in the first attached image); however, the actual result is a very dense triangulated mesh. To reproduce this bug:
1) Load a CC1 base avatar...More
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Bug
Submitted by Hookflash

1

Votes
Active
It would totally awesome if you could add the ability to open CC with some basic options such as
CharacterCreator.exe --import-fbx=avatar.fbx --import-fbxkey=avatar.fbxkey
It would make life easier for content developers and could be integrated into externals 3D creations apps/addons such...More
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Submitted by DigiKrafting.Studio

1

Votes
Not Reproducible
I'm running into a issue where when I double click Character Creator 3, it immediately crashes on startup, not even getting past the splash screen. I uninstalled and then re-installed. Still the same problem. Any help would be great, thanks....More
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Submitted by dhmorris

1

Votes
Assigned
I imported an OBJ file and Transfered the skin weights and I can not save it to my custom content.
The clothing layer is selected...More
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Submitted by jackimn_2008

0

Votes
Assigned
The head pivot of the Game Base-characters is rotated and slightly tilted, making it difficult to use transform-scripts in Unity....More
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  •  921
Submitted by Attensi AS

0

Votes
Active
I've currently begun to work with Unity 2019, and found out that there isn't a slot for roughness anymore. Instead, you use a smoothness map (inverted roughness) in the alpha channel of the metallic or albeido map.
Having an option to automatically do this at export would be great, as it...More
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Submitted by Attensi AS

0

Votes
Released
I've seen this issue happen with Unity(longstanding issue), but I guess I've never actually tried it in UE4 before now. I'm using a custom DAZ transformed character, for the record. Whenever I manipulate the morphs for the mouth inside the UE4 editor (4.21), the teeth do not follow the mouth...More
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Submitted by samwhite

5

Votes
Active
Hi,
I have several suggestions for you to improve the workflow in CC3:
1) Proper multi-monitor support...More
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Submitted by andgeno