Character Creator 3.04 is getting stuck on the login screen. After about 10 minutes it will tell me Login Failed. I have used multiple accounts to try to sign in, and nothing works....More
I'm searching for an API that would support fast creation of a large number of realistic human characters with different poses. For example by running loops over values for 10 parameters to get the models with clothes then running values over other 10 pose parameters to get each model at different...More
When exporting 'custom' motion with an FBX (Clothed Character) file in CC3, the file select window only allows me to add a single motion file at the time. The exporter supports multiple motion files, so I would like to add them all at once!...More
The game base model has some really ugly looking seams at the UV borders. This is caused by the exported normal maps. If you switch them off the diffuse looks fine. This is particularly noticeable around the arms. This occurs with any model converted to "game base" even custom sculpts. Please...More
It is simple to send clothed CC3 characters to iClone and use Morph Creator to make a new clothing morph from OBJ, but the morphs will no go back to CC3. CC3 does not acknowlege the existence of morphs created in iClone 7....More
After clicking a drop-down menu or adjusting a morph slider it is often the case that the mouse scroll will change focus to adjust menus/sliders instead of scrolling up and down. This a small but frequent bother that could be easily solved with a toggle option....More
I just downloaded and updated to 3.04 now the splash screen appears then goes but character creator fails to start. My PC is up to date and prior to the update CC3 worked fine I tried rolling it back but now I get a message telling me iclone7 needs to be installed even though it is and works...More
hi there, I'm having issues re-importing my meshes back from Zbrush to CC3 (via GoZ). At first I thought it was due to my sculpting changes in Zbrush but it seems it applies to quick base model tests as well. (see attached video) When I export to Zbrush and then, even without doing any big...More