1073 issues found

0

Votes
Active
Hey everyone,
correct me if iam wrong, but so far each accessory i attach to head will create two more bones based on mesh name.
When i export my meshes i always need to clean this up. De-attach accessory, delete unneeded bones and then re-attach it to the head bone....More
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Submitted by spaehling

0

Votes
Not Reproducible
When opening saved projects, some of the characters have massive bugs in the shader. Even if all the slots are filled and looks normal, The character looks completely off. If I reapply all the textures, it works, but it's very timeconsuming....More
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Bug
Submitted by Attensi AS

0

Votes
Closed
Suddenly I'm not able to open about 99% of my files, which is houndreds. Files that have worked fine just half an hour ago, will now stop around 5% and come up with a pop-up saying "Failed to load the file". This is happening to everyone I've tried except for one, and that file was missing...More
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Bug
Submitted by Attensi AS

0

Votes
Closed
When single clicking the mesh, it will always select the model, even if the part is covered in clothes, which you are trying to select. This is quite annoying when working with the clothes, as it wasn't like this before the latest update....More
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Submitted by Attensi AS

0

Votes
Closed
Hi there! :-)
When I first installed CC3, I set my external files to a certain place. Everything seems to work fine. They are here:
D:/_REALLUSION DOCUMENTS...More
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Bug
Submitted by mrtobycook

0

Votes
Active
As soon as I realized the potential of Goz and creating unique characters with it I realized that we could reduce the file size as well if we had the option to delete the Native CC3 mesh.
Perhaps as an additional option for Native CC3 character deletion could be that the CC3 character morph...More
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Submitted by Ascensi

0

Votes
Closed
Hello, I've updated CC3.11 to 3.21 and it want open after the splash screen.
I've uninstall and reinstall 3.11 and same thing.
I've also updated nvidia to 441.87...More
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  •  724
Bug
Submitted by jean.simar3d

0

Votes
Released
The auto setup doesn't work when I use the Mannequin skeleton.
I even tested this with the CC3 base model that opens in Character Creator 3 and tested it in a brand new project in Unreal 4.23. I followed all the steps, even clicked "import all". The auto setup without the mannequin worked...More
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Submitted by Mikay²

0

Votes
Closed
I tested a few of your shaders and tesselation only worked on the RL_Standard shader. On the other shaders such as RL_HQSkin it doesn't have any effect....More
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  •  838
Submitted by Mikay²

0

Votes
Assigned
My original post was misunderstood.
Im an not referring to a shader. The light does not work. When i use the toon light it is just the normal default light set up. Please see this post.
https://www.reallusion.com/FeedBackTracker/Issue/Toon-Light-doesn-t-do-anything...More
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  •  776
Submitted by Dorothy Jean