Votes
0
Product:
Character Creator 3
Version:
3.21
Status:
Released in 3.3
Issue 6604
Unreal: Auto Setup doesn't work with mannequin skeleton
The auto setup doesn't work when I use the Mannequin skeleton.

I even tested this with the CC3 base model that opens in Character Creator 3 and tested it in a brand new project in Unreal 4.23. I followed all the steps, even clicked "import all". The auto setup without the mannequin worked consistently so far.

A related forum entry of another user:
https://forum.reallusion.com/432374/How-to-export-to-UE4-on-UE4-skeleton-consistently?Keywords=consistently
OS: Windows 10
Attachment:
  • Settings CC.PNG
  • settings 1.PNG
  • settings 2.PNG
  • Settings 3.PNG
  •  6
  •  5120
Submitted byMikay²
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COMMENTS (6)
Feedback Tracker Admin
Hi Mikay²,

Thanks for your reply and video.
I'd reproduced this issue, and I was miss the material settings in first time I try, sorry about that!
This issue will pass to our Dev team!

Calvin
Reallusion.
Mikay²
Here is a video how I did it:
https://www.youtube.com/watch?v=CSTwNdZVGZM&feature=youtu.be

Just to clarify, should it even be possible to use the Mannequin skeleton (see video or settings1.png)?

Everything seems to work just fine with the mannequin version except the auto setup of the skin. I would prefer to use the mannequin instead of the cc skeleton because that makes things so much easier (working with existing unreal marketplace packages, following tutorials, etc.)
Feedback Tracker Admin
Hi Mikay²,

Are this issue still bothering you?
If so, please let us know!
Thanks for your patience and help!

Calvin
Reallusion.
Feedback Tracker Admin
Hi Mikay²,

I'd try the settings that you said, but I got a correct result, please reference to attached image.
Could you capture a screen video to show the issue to us?
You can upload your video to YouTube, then attach the link in your next comment.
Thanks for your help!

Calvin
Reallusion.
Attachment:
  • WithMannequinSkeleton.jpg
Mikay²
Unfortunately, the result is the same. I tried exporting with A pose, without A pose and without importing animation.
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