1073 issues found

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I would love to see a Marvelous Designer Pipeline like you have with GoZ. I understand Marvelous Designer can be costly but they do have sales sometimes of %50,%40,%30 percent off the perpetual license....More
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Submitted by delebash

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hey reallusion team,
always after i restart cc3 in need to readjust my export settings (same to iclone i guess). i would be awesome to get export profiles. so you can name it like "cusom_profile_01" and keep all settings for the next launch. and of course add some more profiles, if you export...More
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Submitted by spaehling

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The toes appear to scale inconsistency from between the left and right. The issue is very small at first, such that few will ever notice it, but seems to increase exponentially over time. Eventually the problem can be seen in the mesh editor when you try to apply left/right symmetry....More
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Submitted by Mythcons

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Hey Reallusion Team,
in another topic i explained that i have the issue to reimport lots of custom cloth we created. i asked for renaming meshes. but there is also an alternative. after i reimport new cloth (with new names) it would be great, if i can place down the old mesh and just replace...More
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Submitted by spaehling

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New
Dear Reallusion Team,
we created a lot cloth and imported them into cc3. now we want to polish our workflow, back creating a packing script for our cloth inside maya. sadly we need to name all cloth the same.
to do this always on the right spot, it would be awesome if the cloth came out from...More
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Submitted by spaehling

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Hey Reallusion Team,
simply thought, it would be awesome if you can replace the character base mesh and keep the cloth. not sure if this works somehow with cc3 right now or if its possible in the future.
but imagne you have multiple males and females. and instead of clicking each character...More
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Submitted by spaehling

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Closed
Similar to the issues I've had with 3.11 Issue: 6431, my os hard crashes while I'm working in CC3.
Example: While working on the model, import an accessory, edits the accessory's materials, save the accessory's material+, save the accessory into the content browser via "custom" tab into the...More
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Submitted by danielchardy

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Votes
Closed
On a specific project in Unreal when importing characters using the CC Setup tool, the characters are not loading their skin when trying to display them as either HQ or LW Shaders. Standard shader will display correctly. But when switching to either HQ or LW the skin's are just white, head...More
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Submitted by SafetySkills

5

Votes
Assigned
If Photoshop is selected as the default editor for textures, when editing a texture with Photoshop not started, it will ask for a license reactivation, as if it were used on a different PC. After inserting the correct Adobe id and password, Photoshop returned an error, as if it couldn't connect...More
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Bug
Submitted by virtuali

1

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Active
Before Headshot (and the "1,000+ Morphs" bundle), all the morphs were listed below a body part, such as an ear. There were sub-categories, such as "Essential" morphs, but all the "ear morphs" were found under the Actor/Head/Ear heading.
However, all the "Headshot" morphs are in their own...More
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Submitted by justaviking