Hello, I would like to raise something I think is unusual. It comes from the following pipeline : Iclone with the curve editor → Character creator pipeline extension → Unreal Engine 4.23. Observation: rotation from root motion are missing in unreal engine root bone animation tracks....More
Hi, The face number of body exported from CC is 13100,it can not be changed. We need high precision(smoothing) character models in hdrp game(unity) ,the face number of FBX exported from CC is not enough....More
Hi! I had a bluescreen from CC3 v2 , and uninstalled and reinstalled. Started up, and pressed the Transformer Button. Bluescreen again. Have had some problems before , as in 6498, when CC3 crashes when I try create a new folder when saving something etc, in the File Explorer view....More
Please, Could someone help me? When I try to convert the texture of a CC3_RTL avatar to Digital_Human Eye, the eyes go black. I've tried to do everything and nothing works....More
Hello. For the last two days I have been exporting character mesh from Character Creator 3 Pipeline to 3ds Max 2017 to make mesh clothing. I have done this kind of operation before with Character Creator 2 with success....More
Hello, I've recently updated my Character Creator 3 to the 3.21 version and now I have some issues with it. It was working fine untill I updated it....More
hi , just wondered now with the new human texture editor whats going to happen with the updating of the appearance editor so we can use substance materials, for this is the reason i bought cc3 in the first place, with out the appearance editor and use of substance, it's not much good, plus...More
When working with the library, it'd be helpful to have a possibility to have two (or more) of the same window open at the same time. If I am taking characters from one project-folder, and add them to the avatar-folder, then the skin-folder, it'd be nice to be able to do it without having to...More
When exporting a character and merging the texture maps, it'd nice to have some way of prioritizing the textures. The face should have higher priority than shoes etc, to make the best use of the pixel space....More