1078 issues found

1

Votes
Duplicate
hi do how do you bake sub div into mesh for export pleasse?...More
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  •  1338
Submitted by Siverse

0

Votes
Closed
open defaultcc.project
export FBX Unity3d setting
go to Unity 2019.1.14f...More
  •  2
  •  1338
Submitted by toshitaro

0

Votes
Released
Export G8 model in DAZ
Creates Head morph
1.Open CC3+....More
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  •  1337
Submitted by weili

1

Votes
Active
Steps:
1. Place smart hair components on default avatar.
2. Make sure to include a smart hair brow piece....More
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  •  1334
Submitted by tantrum

2

Votes
Not Reproducible
Hey everbody,
i figured out an issue. If you import your own new cloth mesh and the mesh name is to long, the export on all characters will always fail (execpt if you export the mesh immediately inside your import scene).
So as soon you put your cloth in to your custom content in content...More
  •  3
  •  1334
Submitted by spaehling

1

Votes
Not Reproducible
Steps to reproduce:
1) convert character to gamebase
2) export fbx (clothed) to Blender...More
  •  3
  •  1333
Bug
Submitted by NinjaMouse

1

Votes
Active
Because, I want to be able to remove character meshes at runtime, re-use (eg switch shoes) or want to use them for other characters, ie. sunglasses, hats etc. we need the option to either export selected meshes directly out of CC3, or as a character export without one combined mesh.
That would...More
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  •  1329
Submitted by unit23

0

Votes
Released
I have spent a few hours trying to figure out why I cannot export one of my characters to FBX in CC3, while I had no problem exporting it in CC2.
Finally I have found a cloth name which had a white space at the end.
To replicate:...More
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  •  1329
Submitted by 4u2ges

0

Votes
Active
Currently, only the front portion of the face texture is generated by headshot and then blended into the cheeks and rest of the face. I create an old man face but the old man template in headshot contrasts starkly to the generated face which has a clear outline around it. Can clone stamp...More
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Submitted by tim.bradbury

0

Votes
Assigned
Hello,
I keep the default model used when I opened Character Creator.
I added the new air system, I took the second(short hair) in the pack I bought....More
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  •  1325
Submitted by franck_pochet