We need a way to get the Daz characters texture maps, the extra maps Normal, which don't export with the FBX. I imaging it will need to be something which needs to be done during the conversion process as after the process the maps are converted to CC character. Maybe something like they have...More
While hidden object are NOT actually getting rendered, they are still getting cached into Export, they are also cashed in temp folder for Preview and Render. This should not be happening. Hidden objects should be ignored by Export, Preview and Render....More
I am using Unity, and have made a material/texture library that matches the CC3 library. It would be great if "save all" would have options like merge base colour and opacity, and metallic and roughness, like the .FBX export. I export a lot of textures outside of .FBX'es, and it would save...More
After clicking a drop-down menu or adjusting a morph slider it is often the case that the mouse scroll will change focus to adjust menus/sliders instead of scrolling up and down. This a small but frequent bother that could be easily solved with a toggle option....More
Pretty well says it all -- I export an avatar (with or without remeshing) and the weight maps don't export with it. Now -- this is a HUGE issue if I DO remesh -- so I'm also combining that as a problem here (does this mean that you can't have cloth physics on remeshed avatars? If so, that...More
Dear Developer Team, The generation of AAA quality game hair cards and game hair is extremely tedious and time consuming. Could you please make an automatic hair generator based on zbrush fibermesh? Thank you,...More
I create a new face using the pro tab and then I make many facial adjustments. But then I find I have a better/different photo. Uploading new photo causes all former modifications/face sculpting to be erased. Alternatively, how can I save all facial expressions and facial sculpting in...More