As noted. If your ini file has height maps, Transformer does not correctly place them (should place them in both displacement as well as bump channels -- doesn't do anything with them at all that I can see). (If they ARE being put into the bump channel they aren't showing up correctly there...More
I know you have change it a few times already, but that is not sufficient enough. Users are constantly asking the same questions over and over at the forum. Seems everyone is confused about importing characters, accessories and cloth....More
Why is there no symmetry option when using the sculpting tools that should of been a no brainer be appreciated if it was added to the next update....More
Malfunction between Character Creator 3.3 and my antivirus "Orange Security Suite 12 (m)". The "Undo / Redo" function is not operational as long as my antivirus is activated. I have also already had "out of memory", wanting to load a garment for my character....More
starting both Iclone and character creator is crashing after startup screen, once program start the main page is shown but when I click on any part it just crashes without any errors...More
Kia ora I like to see us be able to find the textures for ouir model together, I'm frustrated having the Albedo and Normal one place and all the other maps 10 folders deep some place else. Is there a vaild reason that textuers get put so deep in a folder structure specialy when some folder...More
Just installed CC3 3.01, tried it on 2 computers, same behavior - launches with default project, prompt for sign in (doesn't matter if I try to sign in or not - which btw, always fails if I try to sign in, also reallusion hub always says fails to connect to internet eventhough not true), then...More
My project used Headshot and base content modified through the appearance editor and morphing. Once I was happy with the overall appearance I converted the model to the Game Base Model and manually reduced hair and clothing. When I use the pipeline extension to export to Blender the textures...More