The program is crashing moments after start-up with no visible error message. I have attached what I think is the log file. I have updated using the RL Hub. I even removed it and reinstalled it....More
hi there, I'm having issues re-importing my meshes back from Zbrush to CC3 (via GoZ). At first I thought it was due to my sculpting changes in Zbrush but it seems it applies to quick base model tests as well. (see attached video) When I export to Zbrush and then, even without doing any big...More
I have been using Character creator 3 pipeline it seems like a fantastic option from editing to integration however I have had many problems in relation to the structure of the skeleton game base in relation to the hands...More
Hi Reallusion, We REALLY need a way to RENAME a mesh in character creator, not just the object name. This is especially important as the fbx exporter takes the "mesh name" to transfer the character into unity....More
I'm running into a bit of a problem when exporting a cc character to unity. I'm exporting an fbx file with two LOD levels, but when I go into the settings window, the open mouth option is greyed out. While this is totally acceptible for the two created LOD levels, I would like to have the...More
I've currently begun to work with Unity 2019, and found out that there isn't a slot for roughness anymore. Instead, you use a smoothness map (inverted roughness) in the alpha channel of the metallic or albeido map. Having an option to automatically do this at export would be great, as it...More
It would be very useful for game developing to be able to export expressions such as Smile, Fear and so on into FBX format as additional blendshapes....More
I've recently installed the CC 3.2 update on the release date, 11/18/19, and shortly after opening the Character Creator it crashed and closed out. I checked the Nvidia graphics card driver and noticed it needed to be updated, so I updated the driver, restarted the PC and opened up CC3. This...More
Im not sure if this is a bug, or its... me :) but anyway... When I export a character as an OBJ (for prop and cloth modelling in Blender) I get a starange offset when i reimport the the mesh into CC3 again. This is what I did:...More