391 issues found

0

Votes
Not a Bug
Hi i have tried posing the eyes in CC3, but there is not an apparent way to do this, when the eyes are selected the are no transform tools operational to move / pose the eyes? why is that?...More
  •  1
  •  2677
Submitted by Siverse

17

Votes
Active
Hi Reallusion,
We REALLY need a way to RENAME a mesh in character creator, not just the object name.
This is especially important as the fbx exporter takes the "mesh name" to transfer the character into unity....More
  •  7
  •  2574
Submitted by e1_scheer

0

Votes
Closed
The program is crashing moments after start-up with no visible error message. I have attached what I think is the log file.
I have updated using the RL Hub.
I even removed it and reinstalled it....More
  •  3
  •  2571
Submitted by mchacon_662011

0

Votes
Released
hi there,
I'm having issues re-importing my meshes back from Zbrush to CC3 (via GoZ). At first I thought it was due to my sculpting changes in Zbrush but it seems it applies to quick base model tests as well. (see attached video)
When I export to Zbrush and then, even without doing any big...More
  •  3
  •  2560
Submitted by versteeg.ac

11

Votes
Assigned
I'm running into a bit of a problem when exporting a cc character to unity. I'm exporting an fbx file with two LOD levels,
but when I go into the settings window, the open mouth option is greyed out. While this is totally acceptible for the two
created LOD levels, I would like to have the...More
  •  7
  •  2509
Submitted by e1_scheer

3

Votes
Active
I have been using Character creator 3 pipeline
it seems like a fantastic option from editing to integration
however I have had many problems in relation to the structure of the skeleton game base in relation to the hands...More

1

Votes
Active
I've currently begun to work with Unity 2019, and found out that there isn't a slot for roughness anymore. Instead, you use a smoothness map (inverted roughness) in the alpha channel of the metallic or albeido map.
Having an option to automatically do this at export would be great, as it...More
  •  1
  •  2485
Submitted by Attensi AS

43

Votes
Active
It would be very useful for game developing to be able to export expressions such as Smile, Fear and so on into FBX format as additional blendshapes....More
  •  2
  •  2452
Submitted by Alexxander

2

Votes
Assigned
Im not sure if this is a bug, or its... me :) but anyway...
When I export a character as an OBJ (for prop and cloth modelling in Blender) I get a starange offset when i reimport the the mesh into CC3 again.
This is what I did:...More
  •  6
  •  2344
Submitted by c68

0

Votes
Closed
I've recently installed the CC 3.2 update on the release date, 11/18/19, and shortly after opening the Character Creator it crashed and closed out. I checked the Nvidia graphics card driver and noticed it needed to be updated, so I updated the driver, restarted the PC and opened up CC3. This...More
  •  2
  •  2322
Submitted by LookingGlassGraphics
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