Add "smoothness" as alpha to Metallic for Unity Workflow
I've currently begun to work with Unity 2019, and found out that there isn't a slot for roughness anymore. Instead, you use a smoothness map (inverted roughness) in the alpha channel of the metallic or albeido map.
Having an option to automatically do this at export would be great, as it's a lot of extra steps for a character with 10-20 maps.