1079 issues found

2

Votes
Active
When exporting a CC Character from Character Creator 3, there is an option in the InstaLOD Export settings to merge Materials. We noticed that no matter the option we chose the skin materials always get merged with the eyelash material and the eye material. We would like to merge all skin...More
  •  2
  •  1507
Submitted by janaz

0

Votes
Active
Hey everyone,
correct me if iam wrong, but so far each accessory i attach to head will create two more bones based on mesh name.
When i export my meshes i always need to clean this up. De-attach accessory, delete unneeded bones and then re-attach it to the head bone....More
  •  0
  •  1507
Submitted by spaehling

0

Votes
Not a Bug
Daz Genesis 8 female figure Marnie HD exported from CC 3 has hair visibility issues in Unreal Engine 4 after import.
Steps to reproduce the issue:
1. Open MarnieHDUnrealProj in Unreal Engine 4.26...More
  •  3
  •  1506
Submitted by abhilashswe

0

Votes
Not Reproducible
The PBR Material conversion results in a poor roughness texture. Please see images below:...More
  •  3
  •  1505
Submitted by Kareeem

0

Votes
Active
It is simple to send clothed CC3 characters to iClone and use Morph Creator to make a new clothing morph from OBJ, but the morphs will no go back to CC3. CC3 does not acknowlege the existence of morphs created in iClone 7....More
  •  0
  •  1504
Submitted by Scyra

0

Votes
Not Reproducible
When exporting a character using "delete hidden mesh", nothing of the mesh is deleted....More
  •  2
  •  1504
Bug
Submitted by Attensi AS

1

Votes
Not Reproducible
Youtube link:
https://youtu.be/ND-1IpSK3dk...More
  •  3
  •  1502
Submitted by Megethom

2

Votes
Active
Of course, the conversion works well via LOD.
Even the smaller avatars can be used in Iclone for mass sceneries.
Conversion of the fbx with 3dx7 and conversion to non-standard also works without problems. In order for CC3 avatars to automatically assign the bones as a non-standard species...More
  •  0
  •  1501
Submitted by Postfrosch

2

Votes
Assigned
The game base model has some really ugly looking seams at the UV borders. This is caused by the exported normal maps. If you switch them off the diffuse looks fine. This is particularly noticeable around the arms. This occurs with any model converted to "game base" even custom sculpts.
Please...More
  •  2
  •  1499
Submitted by SecretAnorak

0

Votes
Closed
Hi, some of the clothes were free. But now I can no longer apply them to my humans.
It takes me to a page that has another error.
Attached both photos. Please check. Thanks....More
  •  2
  •  1497
Submitted by itkl