The merging UV's by different types that is in the InstaLOD would be nice to have for use on non-export characters. Characters brought in through the Transformer can have a lot of materials. The Hivewire characters have separate body materials for torso, arms, and legs. Being able to combine...More
Hello, I am having an issue with the save function with CC3. I can initially save a file with no problem. However, when I go to save or save as over the that previously saved file, nothing is saved even though CC3 says it completed. You can tell by the timestamp of the file does not change...More
I just bought it today and the second i open it gives me this message "Failed to request user authentication, please contact technical support. " I tried reinstalling it, i tried to run as admin, i tried to download as admin, i reset my computer. My licenses are even registered in reallusion...More
Motion by Radical is a website that produces full body mocap from a video. See https://getrad.co/ It would be great if CC3 had a plugin like this. No more need for mocap suits, just a smart phone camera. I checked it out and it was a little slow in processing time but worked as advertised...More
The GameBase-characters nose is a bit too low poly, and even with smoothing, the edges are too sharp. Adding a few more support loops will help a lot, and make the character look at lot more high poly, without adding many polygons....More
Requesting Cookie and Candy/Gumdrop base series of characters to be available for CC3 transformer. https://www.daz3d.com/gumdrops-candy-the-base https://www.daz3d.com/llfcookie...More
Greetings, Default (internal) T-Pose in CC3 is not symmetrical -- Left and Right Leg bones have different transforms. This is clear visible (especially for foot) in the CC3 Bone Editor and in the exported FBX files....More
I have tried repeatedly to get CC3 v3.22 to load default project files and it fails to execute file load. Others have found this to be very frustrating' as well...is there a fix for this issue? Is an old unresolved issue. Please advise. Thank you!!...More