When optimizing characters for re-use, having more than 20 layers is essential. When using characters for games, having the possibility to export one character mesh with multiple outfit that can be shown/hidden in prefab-stage is needed to save space and time. When being limited to 20 items...More
Hello Just purchased the toon characters etc and downloaded the freebie toon light but the light its not loading, neither on iClone or CC3 Please help I want this....More
For some reason all of a sudden, when I'm working on a character in Zbrush and exporting back to CC3, the character is no longer synced with the CC3 character. I have to go in and move the eye balls and upper/lower teeth to re-match the face. I could of course do this with varying results,...More
There seems to be a new problem exporting OBJ meshes to Blender. I am trying to find a work-around for the unresolved mess with FBX exports, so I thought I could export OBJ figure meshes and rig them in Blender with Rigify, but this fails at the stage where I attempt to parent the mesh to the...More
I'm a noob and have been watching videos and have found a couple of issues. 1. The wiki page referred to in: https://www.youtube.com/watch?v=nsE5qJP2xAI&utm_source=English_Character+Creator_300_2_trial&utm_medium=email&utm_campaign=followup&utm_term=https%253a%252f%252fwww.youtube.com%252fwatch...More
I am finally able to force Blender to pull the right maps, then I realized that my customized character has huge dents in the normal map that shouldn't be there. I have attached screen captures of how it looks in CC3.3 and Blender. I have also attached the offending normal maps. I tried to...More
currently the character from CC3 is around 16k poligons with 32k tris, which while overal still a good number, could be good to add a "more high poly version" for more "ending game pcs and top consoles like xbox one and ps4 and for the income future of ps5 and new xbox, many triple A games...More