1078 issues found

0

Votes
Released
When you press the button "Mirror Selected", the mirrored selection is not displayed until you zoom or do something in the model view....More
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Submitted by Veganism

3

Votes
Active
When optimizing characters for re-use, having more than 20 layers is essential. When using characters for games, having the possibility to export one character mesh with multiple outfit that can be shown/hidden in prefab-stage is needed to save space and time. When being limited to 20 items...More
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Submitted by Attensi AS

0

Votes
Released
Hello
Just purchased the toon characters etc and downloaded the freebie toon light but the light its not loading, neither on iClone or CC3
Please help I want this....More
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Submitted by ahingel

0

Votes
Not Reproducible
For some reason all of a sudden, when I'm working on a character in Zbrush and exporting back to CC3, the character is no longer synced with the CC3 character. I have to go in and move the eye balls and upper/lower teeth to re-match the face. I could of course do this with varying results,...More
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Submitted by freckledfrog

0

Votes
Not a Bug
How to render a picture without background. Only roles, including channels...More
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Submitted by benliuhai

1

Votes
Not Reproducible
There seems to be a new problem exporting OBJ meshes to Blender. I am trying to find a work-around for the unresolved mess with FBX exports, so I thought I could export OBJ figure meshes and rig them in Blender with Rigify, but this fails at the stage where I attempt to parent the mesh to the...More
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Submitted by hkhaneveer

0

Votes
Not a Bug
I'm a noob and have been watching videos and have found a couple of issues.
1. The wiki page referred to in: https://www.youtube.com/watch?v=nsE5qJP2xAI&utm_source=English_Character+Creator_300_2_trial&utm_medium=email&utm_campaign=followup&utm_term=https%253a%252f%252fwww.youtube.com%252fwatch...More
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  •  1479
Submitted by markttrotter

2

Votes
Active
Please add the option of spring efffects in CC 3 for DAZ characters....More
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Submitted by Isazforms

0

Votes
Not a Bug
I am finally able to force Blender to pull the right maps, then I realized that my customized character has huge dents in the normal map that shouldn't be there. I have attached screen captures of how it looks in CC3.3 and Blender. I have also attached the offending normal maps. I tried to...More
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  •  1476
Bug
Submitted by path.to.the.future

2

Votes
Active
currently the character from CC3 is around 16k poligons with 32k tris, which while overal still a good number, could be good to add a "more high poly version" for more "ending game pcs and top consoles like xbox one and ps4 and for the income future of ps5 and new xbox, many triple A games...More
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Submitted by Ellessarr