1071 issues found

0

Votes
Active
'Merge Material' is a very useful feature.
However, I would like to be able to randomly deploy UVs. Or, I'd like to have a random ratio of UV size for each mesh.
When using the 'Merge Material' function, the eye area is too large, while the hands and face are too small. The reason for this...More
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Submitted by aixlab

0

Votes
Released
I've tried exporting poses with FBX problem Baked Poses (animation) don't seem to bake out at frame 0.. T-poses are the only default.
exporting a pose as the default is ideal for painting in other programs.. it makes it easier to get into painting but also to go further and easily isolate areas...More
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Submitted by Ascensi

1

Votes
Active
There is a lot of clothing available for the Kids 4, but at least dresses cannot be used at the moment: the Transformer does not support them, and trying to use them with a Genesis figure in DAZ Studio 4.12 adds a strange distortion in the middle of the dress. This distortion is then in the...More
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Submitted by Strombilder

0

Votes
Released
When I transfer models from DAZ to Character Creator, I always get seams. There seems to be a problem with the creation of the normal maps....More
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Submitted by Mikay²

0

Votes
Not Reproducible
I reported this problem already in issue 6780, but the ticket was simply closed ...
Here is another example that shows the problem of too-bright skin in ue4.
Here, I experimented with a cavity map as blend map that is transferred correctly while the rest of the face is too bright. The torso...More
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Submitted by Mikay²

0

Votes
Closed
I can't really give you steps to reproduce since every time I use Pro mode in Headshot I get this problem. Even when my client and I use the same images his works fine while mine always gives me black, demonic eyes.
My steps: Load CC3, go to HeadShot tab, select an image I was mailed or that...More
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Submitted by mybadstudios

0

Votes
Not a Bug
The body template is applied incorrectly to the created head in a headshot! And on the contrary, the head is used not with the form that was saved, how to fix this?...More
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Submitted by madmanog1991

0

Votes
Not Reproducible
For some reason, even after installing and re-installing Iclone 7.73, My Character Creator 3 now says...
"Load GUI Failed. Please Reinstall Iclone 7"
"Load Language File Failed. Please Reinstall the program CCContentManager2"...More
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Submitted by johnnieraytimmons

0

Votes
Released
My goal: To export CC3 characters (converted to Game Base) to Blender (v. 2.83) for touch-up, then to Unity.
My steps (screenshots attached below): I create a character in CC3 (v. 3.22), then convert it to Game Base. I put it in "0_T Pose" and export "FBX (Clothed Character)" with either...More
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Submitted by NinjaMouse

0

Votes
Not Reproducible
My project used Headshot and base content modified through the appearance editor and morphing. Once I was happy with the overall appearance I converted the model to the Game Base Model and manually reduced hair and clothing. When I use the pipeline extension to export to Blender the textures...More
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  •  679
Submitted by GG2020