1076 issues found

3

Votes
Not Reproducible
After starting the program, the "defaultScene" only appears briefly, then the program disappears in the task bar. It cannot be opened. I uninstalled and reinstalled it. Nothing changes. Installation and deinstallation via the HUB...More
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Submitted by Kinskydeluxe

0

Votes
Not Reproducible
I never used to have this problem, but lately, when I try to import my characters from daz3d, CC3 loads a previous character that I had imported, with the clothes, and then overlays the new character clothes on top, and the tongue sticks out of chin.
I cannot seem to figure out the issue....More
  •  1
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Submitted by jeremylwande

0

Votes
Assigned
Why is my exported character not looking the same in Ue4 as in CC3 ? I used the maximum resolution in export settings and the UE4 import plugin
Your software is advertised to do this without the need for any other plugins ,so please explain why it is not working as advertised...More
  •  0
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Submitted by blade.stoned

0

Votes
Not Reproducible
When exporting an FBX with .imotion animations using CC3, the resulting FBX animations contain what I presume is the 'normal' iClone blink, interpolated on top of the specified animations. The used .imotion animations also have a 'manual' blink animated in, resulting in too much blinking! I...More
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Submitted by DialogueTrainer

0

Votes
Not Reproducible
Please see this thread
https://forum.reallusion.com/451275/Content-getting-deleted-When-attempting-to-replace-existing-content...More
  •  2
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Submitted by Dorothy Jean

0

Votes
Active
'Merge Material' is a very useful feature.
However, I would like to be able to randomly deploy UVs. Or, I'd like to have a random ratio of UV size for each mesh.
When using the 'Merge Material' function, the eye area is too large, while the hands and face are too small. The reason for this...More
  •  0
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Submitted by aixlab

0

Votes
Released
I've tried exporting poses with FBX problem Baked Poses (animation) don't seem to bake out at frame 0.. T-poses are the only default.
exporting a pose as the default is ideal for painting in other programs.. it makes it easier to get into painting but also to go further and easily isolate areas...More
  •  1
  •  701
Submitted by Ascensi

1

Votes
Active
There is a lot of clothing available for the Kids 4, but at least dresses cannot be used at the moment: the Transformer does not support them, and trying to use them with a Genesis figure in DAZ Studio 4.12 adds a strange distortion in the middle of the dress. This distortion is then in the...More
  •  0
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Submitted by Strombilder

0

Votes
Released
When I transfer models from DAZ to Character Creator, I always get seams. There seems to be a problem with the creation of the normal maps....More
  •  1
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Submitted by Mikay²

0

Votes
Not Reproducible
I reported this problem already in issue 6780, but the ticket was simply closed ...
Here is another example that shows the problem of too-bright skin in ue4.
Here, I experimented with a cavity map as blend map that is transferred correctly while the rest of the face is too bright. The torso...More
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  •  1179
Submitted by Mikay²