579 issues found

0

Votes
Released
CC3 Pipeline crashed on exit each time if I create custom body morph. Morph includes both mesh and bones adjustment.
Source - Neutral CC3 character (base).
Target - iAvatar file....More
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Submitted by Vit3D

0

Votes
Released
Even if I save the project under a different name it always keeps an older name. thats very confusing....More
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Bug
Submitted by Kareeem

0

Votes
Assigned
pls see image...More
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Submitted by Kareeem

0

Votes
Released
Like issue 5190, GoZ is now returning mesh made in ZBrush off center requiring alignment before skinning breaking the continuity of GoZ....More
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Submitted by WarLord

0

Votes
Not a Bug
I've encountered an issue with the process of importing a game-ready character from CC3 into Unreal Engine 4 - either I'm doing something wrong or it's a bug, but I suspect the latter.
I can export a character from CC3 with multiple LODs and import LOD0 into UE4, fine. However, trying to import...More
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Submitted by modernstoryteller

0

Votes
Released
OBJ created in Blender 2.79, and verified it is a valid OBJ.
Following steps from http://manual.reallusion.com/Character_Creator_3/ENU/3/Default.htm#Character_Creator_3/3/06_Customizing_Morphing_Sliders/Morphing_Default_Character.htm
I create OBJ morphs from an exported base.obj with key...More
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Submitted by eternityblue

1

Votes
Assigned
When saving a project, the file appears in the Content Manager, but the filename does not appear in the title bar, only a "*". See attached screen shot.
A "*" WITH a filename indicates that the file needs saving, but this useful feature is now not available because the "*" (without a filename...More
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Submitted by animagic

0

Votes
Released
If any of the eye parts (like Sclera or Irises) have roughness maps CC3 will crash (it does so at 77%). My Blender plugin that writes the ini file now correctly ignores these, but you might want to fix this for folks not using my routine....More
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Bug
Submitted by Kelleytoons

0

Votes
Released
I have the license for iClone 7, which I purchased with CC2. At some point later I upgraded to "Pipeline Edition". Now I installed the base version of CC3. According to your documentation I should still be able to do a basic export to Unity3D but when I try this, I get an error message "Fbx...More
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Bug
Submitted by michael.pickering

1

Votes
Not Reproducible
There are SO many errors with using the ini file in Transformer -- had I known there were going to be this many, I would have advised you not to implement this. Many, many folks are complaining to me privately and I don't know what to tell them.
Here are two files that will crash CC3 when...More
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Bug
Submitted by Kelleytoons