584 issues found

0

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Assigned
Trying to paint skin weights and the program won't let me select certain bones like the Left or right foot, the clavicle nor when i try to correct the skin weights using the selection style it won't let me use any of the quick replace numbers other than .9...More
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  •  877
Bug
Submitted by edorseey03

0

Votes
Assigned
Greetings,
Default (internal) T-Pose in CC3 is not symmetrical -- Left and Right Leg bones have different transforms.
This is clear visible (especially for foot) in the CC3 Bone Editor and in the exported FBX files....More
  •  2
  •  844
Bug
Submitted by Vit3D

0

Votes
Assigned
Greetings,
If to export avatar to FBX and then import it back (without any changes) position of all bones in imported model will be different from original.
For example position of Hips bone for CC3 Neutral character is:...More
  •  1
  •  2001
Submitted by Vit3D

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Votes
Assigned
Greetings,
In addition to crash on exit if to use "New Morph Slider" (see my previous feedback) I found two another bugs in it:
- Teeth bug -- any custom morph slider affect on Teeth position even there is no changes for teeth bones in target iAvatar (see 2018-10-10-19-00-15_prcc3 hands v2r1...More
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  •  1023
Submitted by Vit3D

0

Votes
Released
DAZ3D G3 Characters not importing correctly Eyes do not deform with Morph. I have imported a few G3 Characters, and I am able to create a morph. but the eyes do not follow the morph....More
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  •  1602
Submitted by anandadivine108

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Released
CC3 Pipeline crashed on exit each time if I create custom body morph. Morph includes both mesh and bones adjustment.
Source - Neutral CC3 character (base).
Target - iAvatar file....More
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  •  1450
Submitted by Vit3D

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Votes
Released
Even if I save the project under a different name it always keeps an older name. thats very confusing....More
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  •  1513
Bug
Submitted by Kareeem

0

Votes
Assigned
pls see image...More
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  •  950
Submitted by Kareeem

0

Votes
Released
Like issue 5190, GoZ is now returning mesh made in ZBrush off center requiring alignment before skinning breaking the continuity of GoZ....More
  •  0
  •  1292
Submitted by WarLord

0

Votes
Not a Bug
I've encountered an issue with the process of importing a game-ready character from CC3 into Unreal Engine 4 - either I'm doing something wrong or it's a bug, but I suspect the latter.
I can export a character from CC3 with multiple LODs and import LOD0 into UE4, fine. However, trying to import...More
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  •  4434
Submitted by modernstoryteller