I'm reopening and extending an issue I brought up earlier in FT 2063. For some reason I have not been able to make myself clear. So I will try again. This concerns CC3 characters to be used in iClone, which need collision shapes. My ideal CC collision shape profile is Natalie (see CS_Natalie...More
This one *is* a bug -- the character "Boggles" (which is based off the Daz official shape of Ollie, which *does* import correctly through Transformer) will not import correctly, saying there is no shape for it (which, again, is wrong, since the shape he is based on imports just fine). https...More
Not really a *bug* per se, but he IS a Daz official shape (from Genesis 8), with many, many third party characters based on him, so it would be nice if he were supported. https://www.daz3d.com/toon-dwayne-8-starter-bundle...More
Hello, I am working with the Cargo Pants from the Professional Outfits pack for a project on CC3. I need to make them look similar to the ones from my client, so what I am trying to do is to change some colours a bit, add a logo, and some other smaller modifications. So far I haven't had any...More
The error sequence is as follows: Step 1: after opening a previously completed e baby character (size 95MB). Step 2: go to content -> cloth -> underwear....More
Good day. I am using an excellent program 3D Coat 2021. But when importing models from 3D Coat 2021 to CC3, the smoothing groups are not transferred. It would be very nice if you add program support to your software in the future. Maybe in newer versions of CC4 and iClone 8. Although it would...More
Original Question I was following the RealIlusions tutorial on exporting CC3 Character to Blender and rigging it with auto rig pro. But you can rig the character because the character's feet don't import on the ground plane the bone does with the character above it. Auto rig pro only works...More
I haven't seen an easy way to create morphs other than importing them into 3DXchange from exported Zbrush obj files. I think this method would make creating morphs for animation and for baking or a breeze. In Zbrush users could create layers, name them to identify the morph that could be automatically...More
Having male and female ethnic presets for Character Creator 3. Say an African animation studio wants to make a crowd of 3d people... instead of having to start by converting Caucasian presets to make African presets before they start making variations on model...... They can jump right in...More