73 issues found

0

Votes
Not Reproducible
The error sequence is as follows:
Step 1: after opening a previously completed e baby character (size 95MB).
Step 2: go to content -> cloth -> underwear....More
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Submitted by fortunately.cuong

0

Votes
Assigned
Applied decal to Base Long Sleeve shirt.
Applied a .tif file to the Diffuse Decal Channel
Applied a .png file to the Specular Channel....More
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Submitted by wesparham

0

Votes
Active
According to my research on the subject matter, right now Blender is closing in on this particular niche of the rendering industry with their grease pencil tool and free plugins like BEER, which you can learn more about if you follow this link to the plugin's official website: https://blendernpr...More

0

Votes
Active
splash tag for character creator will not leave the screen...More
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  •  330
Submitted by blendaminor03

0

Votes
Assigned
I rarely use AE for outfit, but whenever I use it, AE would crash with basic operations.
So far I have found 2 cases which could be replicated:
1. When I try to load a Substance Material Preset....More
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Submitted by 4u2ges

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Votes
Active
I was wondering if there was a way to finely tune facial features like lips? I have a project where thin asymmetrical elderly upper lips are needed. Most people are not perfect as botoxed actors, so in need of more realism. Some sliders would be nice to achieve levels of asymmetry. See...More

0

Votes
Not a Bug
The A pose tranfering to Zbrush is not the same as the A pose while editing or the one that there is in the motion files.
The one that goes to zbrush has closed legs.
So when you transfer back to CC3 it doesnt come back at the same place as you expected...More
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Submitted by ahingel

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Votes
Active
Good day. I am using an excellent program 3D Coat 2021. But when importing models from 3D Coat 2021 to CC3, the smoothing groups are not transferred. It would be very nice if you add program support to your software in the future. Maybe in newer versions of CC4 and iClone 8. Although it would...More
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Submitted by Dantes

0

Votes
Active
Would be easier if we could send to zbrush any expression from CC3 directly, instead of using 3dxchange Now we can only send it to zbrush in A or T pose ex. If we modify the pose with the eyeblink and reimport it, it meshes up the whole character...More

0

Votes
Active
It will be good to have the possibility of adding a transparent image in material editor without the need of Appearance Editor (Decal)...More
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  •  340
Submitted by Mana.Lucine