Votes
0
Product:
Character Creator 3
Version:
3.44
Status:
Not a Bug
Issue 8242
Issue with A-Pose transfering to Zbrush
The A pose tranfering to Zbrush is not the same as the A pose while editing or the one that there is in the motion files.
The one that goes to zbrush has closed legs.

So when you transfer back to CC3 it doesnt come back at the same place as you expected
It wasnt like that before

also when you reimport it you cant choose current pose
OS: Windows 10
  •  1
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Submitted byahingel
1
COMMENTS (1)
Feedback Tracker Admin
Hi ahingel,

Thanks for your feedback!
The A Pose you saw in Viewport is default motion pose that we apply to character, but the A/T Pose followed by GoZ is bind pose of mesh.
We have to use bind pose out, so that when send back to CC, we can rig back the skeleton properly.
We didn't support current pose back to CC3 yet.

Calvin
Reallusion.
1