391 issues found

0

Votes
Closed
I'm having issues getting Character Creator to work with Zbrush. Every time I try to use GoZ, I get an error message stating "Zbrush application not found. Please Verify your installation of Zbrush and try again." I'm working with the latest version of Zbrush Core.
I've reinstalled both CC3...More
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  •  3021
Submitted by ian.beacraft

12

Votes
Active
I wish there was a export setting to separate the head and body meshes. I believe this would be more efficient in game engines that utilize blendshapes/morphs. Though you'd have two skinned meshes instead of one, only the head would have blendshapes since the body's verts aren't affected...More
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  •  2995
Submitted by mattrified

0

Votes
Closed
Steps to reproduce issue
1. install zbrush 2021
2. install character creator 3.3 with pipeline extension...More
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  •  2974
Submitted by mkibria

3

Votes
Assigned
1. Open CC3
2. Place the new female Smart Hair on the default avatar
3. Export to FBX with the following settings:...More
  •  7
  •  2963
Submitted by tantrum

0

Votes
Not Reproducible
When using personal hairstyles from the library, the hair conform is not working. Turning it off "conforming" isn't changing the final look. This is a massive problem, as hair usually has a lot of layers and vertixes, and can be very time consuming to edit. There is no way to reset it to the...More
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  •  2940
Submitted by Attensi AS

12

Votes
Active
As of now, there's no way to change, add, or delete facial blend shapes of characters.
We've created a basic set of characters in CC3 we want to be able to adjust the facial morph targets to fit the character(s) better, but the only option for this as of now would be to take the character...More
  •  2
  •  2879
Submitted by Attensi AS

8

Votes
Active
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Graphic engine used: Unreal engine 4
Character creator 3 pipeline: character set up ready to play with simplified bones all by default...More
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  •  2785
Submitted by jonathanlight

0

Votes
Released
Gimbal lock error when exporting FBX files from 3ds Max originated from Character Creator 3.
Reproduce this issue by:
1. Create Game Base Male (or any character)...More
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  •  2735
Submitted by anders_187857

4

Votes
Assigned
About 30% of the Daz females (and some small percentage of the Daz guys) have very wide open eyes that will not work properly when brought in via Transformer. We need the ability to be able to edit the amount of default eye closure so they can blink. There doesn't appear to be any way to...More
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  •  2596
Submitted by Kelleytoons

2

Votes
Assigned
I'm reopening and extending an issue I brought up earlier in FT 2063. For some reason I have not been able to make myself clear. So I will try again.
This concerns CC3 characters to be used in iClone, which need collision shapes.
My ideal CC collision shape profile is Natalie (see CS_Natalie...More
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  •  2580
Submitted by animagic
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