577 issues found

0

Votes
Closed
Similar to the issues I've had with 3.11 Issue: 6431, my os hard crashes while I'm working in CC3.
Example: While working on the model, import an accessory, edits the accessory's materials, save the accessory's material+, save the accessory into the content browser via "custom" tab into the...More
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Submitted by danielchardy

0

Votes
Closed
On a specific project in Unreal when importing characters using the CC Setup tool, the characters are not loading their skin when trying to display them as either HQ or LW Shaders. Standard shader will display correctly. But when switching to either HQ or LW the skin's are just white, head...More
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Submitted by SafetySkills

5

Votes
Assigned
If Photoshop is selected as the default editor for textures, when editing a texture with Photoshop not started, it will ask for a license reactivation, as if it were used on a different PC. After inserting the correct Adobe id and password, Photoshop returned an error, as if it couldn't connect...More
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Bug
Submitted by virtuali

0

Votes
Not Reproducible
GoZ
I am not sure if this a bug. I have tried to use GoZ in CC3.2 with zBrush 2020. I have tried to install several times and get an error message that I have attached as a jpeg. I have ran zBrush 2020 as an administrator. Please help....More
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Bug
Submitted by blackhawk

0

Votes
Closed
Hi, some of the clothes were free. But now I can no longer apply them to my humans.
It takes me to a page that has another error.
Attached both photos. Please check. Thanks....More
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Submitted by itkl

0

Votes
Closed
Hi,
I have an issue and I can't find the solution online. I have a character with an imported grand coat. When I transfer the Skin weights, it transfers for all the coat. As you can see in the picture I have attached, this is not how the coat should behave, as the bottom of the coat should...More
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Submitted by DonPoko

0

Votes
Closed
I created some characters using the new digital human shader. Someone purchased the character from the marketplace and when loading up the character it prompts them to search for a blend map file.
I created a custom one and it does not export over. Is there anyway you can change this?
Right...More
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Submitted by Dorothy Jean

0

Votes
Closed
open defaultcc.project
export FBX Unity3d setting
go to Unity 2019.1.14f...More
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Submitted by toshitaro

0

Votes
Released
This forum thread describes the issue with pictures: https://forum.reallusion.com/427411/No-Name-Material-Bug?Update=1#bm428277
Merged Materials do not export properly, usually generating duplicate blank "No Name" materials....More
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Submitted by Scyra

0

Votes
Released
The Near and Far values for the Clipping Plane for the camera cannot be set independently. The Clipping Plane seems to have been added in 3.2.
The default is a range between 0.1 and 999.0. When changing one of the values, the other one follows. For example, when setting Far to 9999, the value...More
  •  0
  •  693
Bug
Submitted by animagic
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