517 issues found

0

Votes
Not Reproducible
- fix for boots transfer weights, ok transfer boots weights for males can be a really trouble, while for females is fine for males is really a annoying task, due to the boots deforms to a size for "female" becoming small than the male character feet", in order to make the shoes work on the...More
  •  2
  •  666
Submitted by Ellessarr

0

Votes
Not a Bug
When I am trying to launch Character Creator it is saying DX11 Error: Device or Driver not supported. I am running Win10 Direct X12 with Geforce 210. I have already tried several clean installs of the latest graphics driver. Currently the program is unusable....More
  •  1
  •  999
Bug
Submitted by webmaster_883758

0

Votes
Released
Hello, I have noticed that when exporting to Unity and I set the export option on my character to Merge Material (I use by type), that it does not add an alpha channel to the texture and causes the eyelashes to show up as either white or black in the game engine depending on the character....More
  •  2
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Submitted by chadfranklin47

0

Votes
Released
After I started CC3 I set the game avatar (marked new) as default project. The problem is that it was not installed on the system. So it went to the web. But I just closed it and went back to CC3. After I try restart CC3 it wont start anymore. You get to when it is supposed to load the default...More
  •  1
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Bug
Submitted by The-any-Key

0

Votes
Not a Bug
bei Bearbeitung des Mesh mit
a) skin weights
b) edit mesh...More
  •  1
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Submitted by Kalle3

0

Votes
Not a Bug
Hi i have tried posing the eyes in CC3, but there is not an apparent way to do this, when the eyes are selected the are no transform tools operational to move / pose the eyes? why is that?...More
  •  1
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Submitted by Siverse

0

Votes
Not Reproducible
Iray its so much slower in v.3.03 than the previous version of CC3
Also the result you see in the preview render window its a lower quality. But if you save the file from the preview render window you see the final quality.
It wasnt like this in the previous version ....More
  •  1
  •  706
Submitted by ahingel

0

Votes
Not a Bug
After writing to your assistance, they told me that this problem is a bug and to write here. Basically, when I export to Unreal Engine 4 many skeletal bones are not where they should be and this creates big problems in retargeting existing animations. I enclose some pictures. I state that I...More
  •  1
  •  958
Submitted by emypippo

0

Votes
Released
I have an INTEL i7 7700 CPU 4Cores 32Gigs running on Windows 10 64 bits with an Nvidia GTX1080Ti card and 2 fast solid state drives.
CC3 = 1 minute 17 seconds (77 seconds) to open
iClone 7 = 12 seconds to open...More
  •  1
  •  911
Submitted by DroneMaster

1

Votes
Assigned
Originally I noticed that eyes imported from Daz3d with larger eyes did not fully close. I attempted a test with the default model and noticed that if the eyes are larger than normal, even with the base mesh, it will not fully close. This should be considered a bug if the base mesh is having...More
  •  1
  •  749
Submitted by skwiggs1983
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