This forum thread describes the issue with pictures: https://forum.reallusion.com/427411/No-Name-Material-Bug?Update=1#bm428277 Merged Materials do not export properly, usually generating duplicate blank "No Name" materials....More
Currently with Transformer, you can import a Daz character with one set of Diffuse textures per single face, arm, leg, and torso body part. However, most Daz characters have >1 variant texture sets for face, arm, leg, and body in the Daz character's material folder. (Ie with and without...More
1. Create character base in CC3 then select GoZ to Zbrush. 2. Edit base mesh using Subdivide; Move; various brushes. 3. Delete lower subdivision levels....More
After installing the update, I opened my current CC3+ characater (African Male) to try out the beard update. 1. open african male character 2. Add one of the free beards...More
When I am trying to launch Character Creator it is saying DX11 Error: Device or Driver not supported. I am running Win10 Direct X12 with Geforce 210. I have already tried several clean installs of the latest graphics driver. Currently the program is unusable....More
After following the steps below, I get a visual bug, where all the "smooth tesselation" polygons will always be displayed, even though it is disabled. It is not actually smoothing the mesh. There is no way to fix this visual bug even when reloading CC. It seems that it is only a visual bug...More
We need more export options, but at least direct x, its a common format to export to and most people working in direct x need this export option....More
Remesher doesn't work, plain and simple -- it should be gotten rid of (it won't work on any skirts/dresses/longcoats). What we need is a simple way to create a low-poly avatar, one that gets rid of whatever it is that bloats the "normal" avatar (a Daz FBX character with full clothing clocks...More