1078 issues found

0

Votes
Not a Bug
1. Create character base in CC3 then select GoZ to Zbrush.
2. Edit base mesh using Subdivide; Move; various brushes.
3. Delete lower subdivision levels....More
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Submitted by battlechaser78

0

Votes
Assigned
After following the steps below, I get a visual bug, where all the "smooth tesselation" polygons will always be displayed, even though it is disabled. It is not actually smoothing the mesh. There is no way to fix this visual bug even when reloading CC. It seems that it is only a visual bug...More
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  •  1699
Submitted by Veganism

0

Votes
Released
This forum thread describes the issue with pictures: https://forum.reallusion.com/427411/No-Name-Material-Bug?Update=1#bm428277
Merged Materials do not export properly, usually generating duplicate blank "No Name" materials....More
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Submitted by Scyra

0

Votes
Active
Currently with Transformer, you can import a Daz character with one set of Diffuse textures per single face, arm, leg, and torso body part.
However, most Daz characters have >1 variant texture sets for face, arm, leg, and body in the Daz character's material folder.
(Ie with and without...More
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Submitted by TonyDPrime

0

Votes
Active
Steps:
1.Create a new UE4 project.
2.Follow the correct procedure to register the plugin in your project. (use Auto Setup 1.11 for Unreal 4.26)...More
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Submitted by tkd.yoshioka

0

Votes
Released
The render pipeline for Unity has changed. The class referenced in the DLL ( UnityEditor.Experimental.Rendering.HDPipeline.HDEditorUtils) is no longer valid and throws an exception when you attempt to import the character following the steps outlined the reallusion documentation. The export...More
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Submitted by chris_466129

9

Votes
Active
I want to use Character Creator 3 to make my main characters, but I want to use them in Cartoon Animator 4. Since you make both products this should be a doable Pipeline.
Please add an export option in Character Creator 3 to Cartoon Animator 4 where it flattens the 3d object to a 2d representation...More
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Submitted by paulbright

0

Votes
Closed
I use CC3 version 3.32.3312.1 on a windows 10 PC.
CC3 fails to load the assets: Professional Outfits> Others> Thick Necktie
All neckties fail to load with error "failed to load the file."...More
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Bug
Submitted by linus10111

0

Votes
Released
When renaming a hairmesh, it's losing the new name and revert to "hair" when reapplied....More
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  •  1681
Bug
Submitted by Attensi AS

0

Votes
Active
The original iClone pose offset had a mirror option to change right/left bones at the same time. It would be nice to have it in the CC3 bone offset.
Unity and UE4 users ask me about this feature sometimes, so I am very glad to see we can adjust the default pose now. :)...More
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  •  1681
Submitted by Rampa