1073 issues found

1

Votes
Assigned
All my sculpting was baked before the conversion to CC3 base plus even though the converter does it as well.
The toes and nails sculpted the same way are completely fine. I've tested the conversion to the 4k preset and normal and there is no difference.
In the image below I've sent both...More
  •  13
  •  2921
Submitted by Ascensi

1

Votes
Active
Not all "hidden faces" are hidden in the export, this bug also sadly waste a lot of pixels in the baked texture, hidden eye, teeth, tongue and other "stuff" are still there, see attached image.
The only thing visible in this scene export was the arms...
To clarify, after i did some testing...More
  •  0
  •  1056
Submitted by anders_187857

1

Votes
Active
Until you implemented full control over material merging in the export pipeline can you please hard code some more logical settings for instaLOD, using UV coverage, texture size or just prioritize body and face textures over tongue and teeth etc. to get a more logical texel density distribution...More
  •  0
  •  551
Submitted by anders_187857

1

Votes
Assigned
You can watch this 1 minute video showing the issue
https://youtu.be/gccgX7k_h-o
Steps to reproduce:...More
  •  0
  •  737
Submitted by trafalgamer

1

Votes
Not Reproducible
when I try to load any files within the program it states failed to load file. Then program freezes with error message....More
  •  2
  •  685
Submitted by jackx1325

1

Votes
Active
FBX Export settings is not saved and restored between sessions.
Also add option to save preset profiles, is a de facto standard today.
I think its the same bug in iClone 7?...More
  •  1
  •  523
Submitted by anders_187857

1

Votes
Active
Convert to Game Base - Some important issues
Full control over how materials are merged, when selecting Convert to Game Base -> Multi-material
Add an option so you can select which materials to merge together....More
  •  0
  •  561
Submitted by anders_187857

1

Votes
Active
With latest introduction of Bind Pose, which supposed to replace a T-pose for cloth creation routine, the entire workflow for Cloth Creation in External apps has been changed.
Now we need to create, rig and weight paint cloth in this new Bind Pose, which is sort of an A-pose, but not quite...More
  •  0
  •  945
Submitted by 4u2ges

1

Votes
Assigned
Version of used applications:
Unity Engine: 2019.3.0f6
Character Creator 3.3 or 3.2...More
  •  5
  •  1667
Submitted by character-creator

1

Votes
Active
Hello
I recently purchased iClone with CC3, Headshot, SkinGen and various assets.
I am not happy with the limitations in SkinGen....More
  •  0
  •  717
Submitted by hiramankunaal