When exporting a CC3+ character, one can either choose between "Remesher" or "Merge Material". It would be very perfect for game optimization, if you could Merge Materials AND have LODs. Because when I pick "Merge Materials", no LODs get exported. But when pick "Remesher", I do get the LODs, but the original avatar has too many material slots, which is often not neccessary for games (using Unreal Engine). It would be nice, if the original avatar can have less materials too; maybe up to three for example, while its LODs get one material slot.