1073 issues found

1

Votes
Active
Motion by Radical is a website that produces full body mocap from a video. See https://getrad.co/
It would be great if CC3 had a plugin like this. No more need for mocap suits, just a smart phone camera. I checked it out and it was a little slow in processing time but worked as advertised...More
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Submitted by delebash

1

Votes
New
Dear Reallusion Team,
we created a lot cloth and imported them into cc3. now we want to polish our workflow, back creating a packing script for our cloth inside maya. sadly we need to name all cloth the same.
to do this always on the right spot, it would be awesome if the cloth came out from...More
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Submitted by spaehling

1

Votes
Active
Hey Reallusion Team,
simply thought, it would be awesome if you can replace the character base mesh and keep the cloth. not sure if this works somehow with cc3 right now or if its possible in the future.
but imagne you have multiple males and females. and instead of clicking each character...More
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Submitted by spaehling

1

Votes
Active
Before Headshot (and the "1,000+ Morphs" bundle), all the morphs were listed below a body part, such as an ear. There were sub-categories, such as "Essential" morphs, but all the "ear morphs" were found under the Actor/Head/Ear heading.
However, all the "Headshot" morphs are in their own...More
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Submitted by justaviking

1

Votes
Active
Still image artists who create and render scenes directly in CC3 need a "look at" function for the characters. There's no reason to do this in iClone exclusively. It's a lot of extra work for no reason. Please consider this....More
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Submitted by DroneMaster

1

Votes
Active
Hey everyone,
always when i restart or reopen CC3 i need to set my personal export settings again and again. it would be awesome if the software keeps the export settings saved. or you can setup an export profile, you can choose and switch.
greets Spaehling...More
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Submitted by spaehling

1

Votes
Not Reproducible
Hi,
I bought some contents (including Headshot).
I installed correctly Headshot....More
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Submitted by blenderhighschool

1

Votes
Not Reproducible
Youtube link:
https://youtu.be/ND-1IpSK3dk...More
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  •  916
Submitted by Megethom

1

Votes
Assigned
When importing a model into the Unreal Engine 4, the HQ shader option is not visible unless I change my Windows scaling options on my computer to 100% (My original scaling is 150%)
This seems to be an issue for 4k Monitors....More
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  •  1127
Submitted by JoshA3D

1

Votes
Active
When working with different characters, it's important to be able to make the best possible blend shapes for the different ones. Not being able to add or change the morph targets is a massive drawback....More
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  •  831
Submitted by Attensi AS