1079 issues found

1

Votes
Active
There is a problem when a character is exported as FBX and then imported into Unreal with animations. When I try to retarget the animations from the mannequin character to my character there is always sliding feet or hands (IK) and the issue is probably happening from the wrong size of CC character...More
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Submitted by pixelpirate23

3

Votes
Not Reproducible
The new blendshapes added from ExPlus are fantastic. But sadly there is a major problem when using them when exported to other software such as Blender or Unity.
Those blendshapes are not working as they should in an export:
A25_Jaw_Open...More
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Submitted by Necka

0

Votes
Closed
1. I make a 3d model of a woman from standard free parts.
2. The skingen editor is activated.
3. Made of 20+ layers of the skin(bumps and face morphs)....More
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  •  2290
Submitted by iliakutaev

0

Votes
Not a Bug
I tried to use transformer in Character creator 3 to import Iclone 6 character to CC3 (had earlier used to export through 3dexchange to fbx format) But got following message:character creator supports cc characters only. Isnt for example g5 charcter Chuck an cc character?...More
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Submitted by petersif

2

Votes
Not Reproducible
Hello, I am working with Unity and I am using your HDRP conversion to upload characters from CC3 to Unity. However, when upload the characters into Unity, there is a vast difference between the poly's in CC3 and in Unity. I converted the character into GameBase and I used InstaLOD to reduce...More
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Submitted by abhayj

0

Votes
Assigned
I create a character in CC3 latest using headshot and ultimate SkinGen, then go to File->Export to FBX. I choose the Unity preset.
My unity project has the latest CC3 importer plugin. The character is imported more or less fine.
However - as you can see in the attached image - there are two...More
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Submitted by bennett_027069

0

Votes
Closed
Make character in CC3 with morphtargets.
Export from CC3 to Unreal Engine 4.25 with FBX (clothed character) Unreal setup.
In Unreal 4.25 eye_occlusion mesh pops out through eyelids....More
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Submitted by ant_127217

0

Votes
Released
1. Create a CC3Base+ character and save the project
2. Make a copy of the project.
3. In both projects convert to Game Ready...More
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Submitted by jerome.dipietro

7

Votes
Active
See this post
https://forum.reallusion.com/
422785/A-Blender-28-plugin-would-be-amazing#bm422830...More
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Submitted by Dorothy Jean

0

Votes
Assigned
This one *is* a bug -- the character "Boggles" (which is based off the Daz official shape of Ollie, which *does* import correctly through Transformer) will not import correctly, saying there is no shape for it (which, again, is wrong, since the shape he is based on imports just fine).
https...More
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  •  2271
Submitted by Kelleytoons