If I create a Morph Slider from a exported TPOSE Character and import a Morph with T Pose , only the Head is change , I get a V pose if I drag the morph slider. That must ne a bug In the picture is the Geometry what I want as morph and what I get in CC...More
If all the polygroups became stretched and and even more concerning; corrupted, does this sound like a reasonable instant fix? If you've been using polygroup UVs and you have a finished sculpt use the character as a morph on a new CC3 Character to get fresh non corrupted & uniform UVs....More
hi , i have been trying import high heel shoes from DAZ via FBX into CC3 in their correct foot pose, but the shoes always import flat footed, which distorts the shoe, is there a fix to this please?...More
I am not able to run the application anymore. Got the latest update to 3.04 from the hub and installed it. Now when I run the app, it launch, show the splash screen and then quit. I did uninstall the app completely and re-installed via hub, but it is doing the same thing. Windows 10 has the...More
As Daz operates with a lot of different maps and textures, it would be nice to add those to CC3 without having to import a new character each time. The problem now, is that the texture is automatically mapped to the CC3 UV-set (which is awesome), but it would be nice to have a "skin mapping...More
I have a problem with the rig when exporting to Unity. I attached a image of my issue. Left is a default CC3+ character which you can see bends quite badly when arms aim up (and down). Right is how it should be. I can supply a sample project if needed, but it is bigger than the max file size...More