After using the Character Creator to Unreal pipeline for months out of nowhere a project crippling bug has appeared. Characters will import and process in Unreal - but will throw this error message and crash the program whenever the Character is opened or used. Assertion failed: AllocationId...More
Make character in CC3 with morphtargets. Export from CC3 to Unreal Engine 4.25 with FBX (clothed character) Unreal setup. In Unreal 4.25 eye_occlusion mesh pops out through eyelids....More
starting both Iclone and character creator is crashing after startup screen, once program start the main page is shown but when I click on any part it just crashes without any errors...More
1. I make a 3d model of a woman from standard free parts. 2. The skingen editor is activated. 3. Made of 20+ layers of the skin(bumps and face morphs)....More
I created a character in the demo version of Character Creator 3 (the latest version), and I exported it out as an FBX & a OBJ file. When I import them into Unreal Engine, they do NOT look like what I created in Character Creator 3. For one the face does not look like what I created & the hair...More
Hi to the Dev Team and all the community ! Character Creator 3.32 hasn't got a "mirror-flip" option. Waiting that the Dev team develops this option, I suggest a trick to get a symmetric flip of the Haircut !...More
Description This is easily fixable but is highly inconvenient for high-volume operations. Auto-setup creates all HDRP materials just fine but the RGB map (surface inputs/base map/rgb map) is wrong -should be FFFFFF- and chars appear "bleached" when dropped in scene....More
Description Blend shapes for new eye elements (occ. and tearline) do not move along with eye animation. Is this intentional behaviour i.e. work I must do myself inside Unity - or just a bug?...More