584 issues found

0

Votes
Closed
After using the Character Creator to Unreal pipeline for months out of nowhere a project crippling bug has appeared.
Characters will import and process in Unreal - but will throw this error message and crash the program whenever the Character is opened or used.
Assertion failed: AllocationId...More
  •  4
  •  2489
Submitted by skycastle

0

Votes
Closed
Make character in CC3 with morphtargets.
Export from CC3 to Unreal Engine 4.25 with FBX (clothed character) Unreal setup.
In Unreal 4.25 eye_occlusion mesh pops out through eyelids....More
  •  4
  •  1532
Submitted by ant_127217

0

Votes
Closed
starting both Iclone and character creator is crashing after startup screen, once program start the main page is shown but when I click on any part it just crashes without any errors...More
  •  4
  •  777
Bug
Submitted by tooranim

0

Votes
Closed
Steps to reproduce:
1,Launch CC3, export character to obj/fbx
2, Import exported character in other 3d software....More
  •  3
  •  2311
Submitted by orochi2k

0

Votes
Closed
1. I make a 3d model of a woman from standard free parts.
2. The skingen editor is activated.
3. Made of 20+ layers of the skin(bumps and face morphs)....More
  •  1
  •  1545
Submitted by iliakutaev

0

Votes
Closed
I created a character in the demo version of Character Creator 3 (the latest version), and I exported it out as an FBX & a OBJ file.
When I import them into Unreal Engine, they do NOT look like what I created in Character Creator 3.
For one the face does not look like what I created & the hair...More
  •  1
  •  1543
Submitted by airwolf7

0

Votes
Not a Bug
Good day.
There is a bug when importing CC3 characters to unreal engine using iclone Auto setup for unreal
Please see the image...More
  •  1
  •  507
Bug
Submitted by audreyruaburo

0

Votes
Assigned
Hi to the Dev Team and all the community !
Character Creator 3.32 hasn't got a "mirror-flip" option.
Waiting that the Dev team develops this option, I suggest a trick to get a symmetric flip of the Haircut !...More
  •  0
  •  968
Submitted by PhiBix

0

Votes
Assigned
Description
This is easily fixable but is highly inconvenient for high-volume operations.
Auto-setup creates all HDRP materials just fine but the RGB map (surface inputs/base map/rgb map) is wrong -should be FFFFFF- and chars appear "bleached" when dropped in scene....More
  •  2
  •  1330
Submitted by jolvgames

0

Votes
Closed
Description
Blend shapes for new eye elements (occ. and tearline) do not move along with eye animation.
Is this intentional behaviour i.e. work I must do myself inside Unity - or just a bug?...More
  •  2
  •  783
Submitted by jolvgames
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