385 issues found

14

Votes
Active
Steps to reproduce: Export a daz g8 figure and hair, customize morph export rules to export hair with morphs, and also customize to export some figure facial expression morph dials, such as a custom expression set made for the figure being exported.
Import to cc3+ via transformer, the figure...More

0

Votes
Released
I upgraded CC3 and subsequently started having problems with characters created under UE4 version 4.25.3.
The character is regularly exported to fbx and imported under UE4, when I try to do any operation with the characters exported after updating CC3 I get the following error in UE4 and UE4...More
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Submitted by emypippo

0

Votes
Released
I purchased the SWAM hair pack that had the Calais Hair. It worked fine until the last two updates.
After the first update, the bottom of the hair stopped animating with the top of the hair, creating bends and stretches.
I reported this to technical support, and was told I could fix it by...More
  •  0
  •  598
Submitted by JoeGideon

0

Votes
Not a Bug
Trying and trying to work with GoZ between this programs and its impossible, every time I'm trying to do this, Character Creator tries to re-import the mesh as Cloth....More
  •  1
  •  525
Submitted by artsrrc

0

Votes
Active
why not add it there instead of stand alone?...More
  •  0
  •  380
Submitted by Bellaire-Bob

0

Votes
Closed
Hello,
We have a couple questions about Reallusion's skeleton joint data in CC3, and the skeletons export data read by our third party software (Maya 2019).
We have noticed that CC3+'s export data is not read by Maya as we would expect. If you refer to the included image ("CC3_Export_JointData...More
  •  2
  •  531
Submitted by LostBoys

5

Votes
Active
A lot of CC3+ characters, when exported to FBX are not stable on the ground. They are either above or below ground in an A Bind Pose.
Many of them slide forward by Y. This cause some problems while modeling and importing modeled cloth or accessories back to CC. Specially when exported with...More
  •  1
  •  586
Submitted by 4u2ges

2

Votes
Assigned
Steps to reproduce:
Convert character to game base and export to Blender in FBX format, using "calibrate" option.
Expected result: Character's origin is at world origin (0,0,0). That is, character is centered and on the ground....More
  •  1
  •  491
Submitted by NinjaMouse

0

Votes
Released
Steps to reproduce
1. in character creator go File export FBX of a cc3 plus character
2, open in cinema 4d r20 or any latest version...More
  •  0
  •  608
Submitted by megaoutput

0

Votes
Assigned
1. Open default avatar
2. Add default skirt
3. Export LOD...More
  •  0
  •  389
Submitted by hammergames
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