388 issues found

0

Votes
New
where is export button??...More
  •  0
  •  505
Submitted by gasemhasanpour

0

Votes
Closed
Steps to reproduce issue
1. install zbrush 2021
2. install character creator 3.3 with pipeline extension...More
  •  4
  •  2508
Submitted by mkibria

0

Votes
Released
Gimbal lock error when exporting FBX files from 3ds Max originated from Character Creator 3.
Reproduce this issue by:
1. Create Game Base Male (or any character)...More
  •  7
  •  2129
Submitted by anders_187857

0

Votes
Assigned
The issue is described here:
https://forum.reallusion.com/453136/DAZ-pants-weight-paint-problem?Update=1#bm454129...More
  •  0
  •  436
Submitted by Mikay²

0

Votes
Not Reproducible
Character creator imports the DAZ skin incorrectly. I mean if you look at the texture, I really wonder what is going on. The diffuse texture does not at all resemble the texture of the DAZ character.
As you can see in the image, the skin is way too bright. Some caucasian characters are almost...More
  •  1
  •  529
Submitted by Mikay²

0

Votes
Not a Bug
The first time I encountered this issue, I thought is was my fault, but now I know it is a bug in the transformer.
When importing the character, the normal map is created incorrectly (see image)....More
  •  1
  •  488
Submitted by Mikay²

1

Votes
Assigned
Version of used applications:
Unity Engine: 2019.3.0f6
Character Creator 3.3 or 3.2...More
  •  5
  •  820
Submitted by character-creator

0

Votes
Not a Bug
When I import a cc3 character into unreal, the bones have their positions all messed up. As you can see from the pic. I have been using the default export profiles with mesh only.
I had to bring the model into Modo after exporting out of cc3 with the maya template and then bring it into ue4...More
  •  2
  •  607
Submitted by RowdyWabbid

0

Votes
Active
Hi, i would like to know how to make random character by pressing one buton.
i work on a Game and neeed almost 100 enemies, but with hand its a mess.
hope you can help me....More
  •  0
  •  574
Submitted by carlo1981

2

Votes
Assigned
Im not sure if this is a bug, or its... me :) but anyway...
When I export a character as an OBJ (for prop and cloth modelling in Blender) I get a starange offset when i reimport the the mesh into CC3 again.
This is what I did:...More
  •  6
  •  1500
Submitted by c68
1 ... 14151617 18 19202122 ... 39