I converted a CC3+ character to Game Base and a lot of body poly is hidden since he is wearing cloth. But the texture for the skins also covers the complete legs and arms and these basically get deleted. Is it possible to generate UV maps that only cover the poly that exist to get more texel...More
When exporting a CC3+ character, one can either choose between "Remesher" or "Merge Material". It would be very perfect for game optimization, if you could Merge Materials AND have LODs. Because when I pick "Merge Materials", no LODs get exported. But when pick "Remesher", I do get the LODs...More
Hello, thanks for the great software. My request: Please integrate presets for navigation in the viewport. I use Blender and usually change the navigation as it is in Blender....More
When exporting a CC Character from Character Creator 3, there is an option in the InstaLOD Export settings to merge Materials. We noticed that no matter the option we chose the skin materials always get merged with the eyelash material and the eye material. We would like to merge all skin...More
Please increase the maximum texture size allowed to 8192 (at least) when converting a character to Game Base (Single Material AND Multi-material). When exporting characters to Unity I am seeing a great loss in detail which I assume is due to the limit of 2K on the multi-material....More
I've been meaning to write this for a long time. This actually is a global issue related to iClone as well. ALL edit modes (edit animation layer, edit mesh, edit weights, etc...) are suffering from poorly designed user interface. I have not seen any other app where the keyboard/mouse shortcuts...More
Hi Devs, even though I like the direction of the SkinGen Premium but overall I'm not happy with my purchase.. it could be way better than it is using displacement. I know from experience in order to create the bumpy look with normal maps that you need to have a hi & low poly version of the...More
Not all "hidden faces" are hidden in the export, this bug also sadly waste a lot of pixels in the baked texture, hidden eye, teeth, tongue and other "stuff" are still there, see attached image. The only thing visible in this scene export was the arms... To clarify, after i did some testing...More