386 issues found

0

Votes
Assigned
1. Open default avatar
2. Add default skirt
3. Export LOD...More
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  •  392
Submitted by hammergames

0

Votes
Released
Steps to reproduce the issue:
1. follow the tutorial from the lower link to retopologizing a low poly mesh and creating a high poly mesh.
Link: https://manual.reallusion.com/Character_Creator_3/ENU/3/Content/Character_Creator_3/3.3/09_Transformer/Importing-HD-DAZ-Characters.htm...More
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  •  732
Submitted by mibtesamsadiq

1

Votes
Active
Is it possible to get the ability to combine the materials in a complete custom way than just by the three presets?...More
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  •  350
Submitted by bunny_tsukino86

0

Votes
Active
I converted a CC3+ character to Game Base and a lot of body poly is hidden since he is wearing cloth. But the texture for the skins also covers the complete legs and arms and these basically get deleted. Is it possible to generate UV maps that only cover the poly that exist to get more texel...More
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  •  478
Submitted by bunny_tsukino86

1

Votes
Active
When exporting a CC3+ character, one can either choose between "Remesher" or "Merge Material". It would be very perfect for game optimization, if you could Merge Materials AND have LODs. Because when I pick "Merge Materials", no LODs get exported. But when pick "Remesher", I do get the LODs...More
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  •  429
Submitted by bunny_tsukino86

2

Votes
Active
When exporting a CC Character from Character Creator 3, there is an option in the InstaLOD Export settings to merge Materials. We noticed that no matter the option we chose the skin materials always get merged with the eyelash material and the eye material. We would like to merge all skin...More
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  •  433
Submitted by janaz

0

Votes
Not a Bug
Issues are only present for for character CC3+
Steps
1. Add obj (1) into scene...More
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Submitted by megaoutput

0

Votes
Not Reproducible
After Upgrading from Trial to Full Version -
The Auto Setup Shader selection window does not open when trying to import a new FBX model from Character Creator into Unreal Engine.
Skips directly to the default Unreal import (which fails)....More
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  •  446
Submitted by skycastle

1

Votes
Active
Not all "hidden faces" are hidden in the export, this bug also sadly waste a lot of pixels in the baked texture, hidden eye, teeth, tongue and other "stuff" are still there, see attached image.
The only thing visible in this scene export was the arms...
To clarify, after i did some testing...More
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  •  634
Submitted by anders_187857

0

Votes
Closed
Exporting any character I have created from Character Creator 3.3 into Maya 2020.2 causes Maya to instantly crash with a 'failed to save temp' error.
This happens regardless if I export using different settings under the export menu.
FBX viewers (Such as windows 3D Viewer) can open and see...More
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  •  1052
Submitted by ThyHolyJebus77
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