Steps to reproduce: Convert character to game base and export to Blender in FBX format, using "calibrate" option. Expected result: Character's origin is at world origin (0,0,0). That is, character is centered and on the ground....More
Steps to reproduce the issue: 1. follow the tutorial from the lower link to retopologizing a low poly mesh and creating a high poly mesh. Link: https://manual.reallusion.com/Character_Creator_3/ENU/3/Content/Character_Creator_3/3.3/09_Transformer/Importing-HD-DAZ-Characters.htm...More
I converted a CC3+ character to Game Base and a lot of body poly is hidden since he is wearing cloth. But the texture for the skins also covers the complete legs and arms and these basically get deleted. Is it possible to generate UV maps that only cover the poly that exist to get more texel...More
When exporting a CC3+ character, one can either choose between "Remesher" or "Merge Material". It would be very perfect for game optimization, if you could Merge Materials AND have LODs. Because when I pick "Merge Materials", no LODs get exported. But when pick "Remesher", I do get the LODs...More
When exporting a CC Character from Character Creator 3, there is an option in the InstaLOD Export settings to merge Materials. We noticed that no matter the option we chose the skin materials always get merged with the eyelash material and the eye material. We would like to merge all skin...More
After Upgrading from Trial to Full Version - The Auto Setup Shader selection window does not open when trying to import a new FBX model from Character Creator into Unreal Engine. Skips directly to the default Unreal import (which fails)....More