579 issues found

0

Votes
Not a Bug
Issues are only present for for character CC3+
Steps
1. Add obj (1) into scene...More
  •  2
  •  1459
Submitted by megaoutput

0

Votes
Assigned
When converting the Reallusion Cartoon Characters to Game Base, the blend shapes are breaking. The eyelids doesn't close all the way....More
  •  1
  •  1457
Submitted by attensi

0

Votes
Not a Bug
C:User\username\AppData\Local\Temp\SkinGenExternalImageResource\
These files are just accumulating and never being deleted after exiting CC3.3 (related to Headshot ?)....More
  •  1
  •  1453
Submitted by paro_3453

0

Votes
Closed
ISSUE 1:
1. I tried opening my save project but it always open the default female. I always need to go to File>Open project then replace all avatar and textures
ISSUE 2:...More

0

Votes
Not a Bug
I have the trial pipeline. It said I get 10 exports but now I can't save or export. It says this function is not available under the trial. It was a few days ago and the 30 days has not even close to expired. What gives?...More
  •  3
  •  1432
Submitted by slade636

0

Votes
Released
DAZ3D G3 Characters not importing correctly Eyes do not deform with Morph. I have imported a few G3 Characters, and I am able to create a morph. but the eyes do not follow the morph....More
  •  2
  •  1425
Submitted by anandadivine108

0

Votes
Not Reproducible
Hi,
When exporting .FBX'es, the smoothing groups of non-native CC3 clothing is lost.
If the .FBX is opened directly in Unity (not through any editing program), the smoothing groups are just fine, but when opened in 3DS Max, the smoothing is completely gone, and the smoothing groups are non...More
  •  3
  •  1421
Submitted by attensi

0

Votes
Closed
Make character in CC3 with morphtargets.
Export from CC3 to Unreal Engine 4.25 with FBX (clothed character) Unreal setup.
In Unreal 4.25 eye_occlusion mesh pops out through eyelids....More
  •  4
  •  1418
Submitted by ant_127217

1

Votes
Not Reproducible
I have gone over all documentation multiple times and I've been using CC3 faithfully for the last couple of years. Since the last couple of CC3 updates, retargeting any Epic skeleton animation to an imported CC3 skeleton is off on the hands/arms area. This has also been tested against other...More
  •  1
  •  1416
Submitted by ksimpson1986

0

Votes
Closed
1. I make a 3d model of a woman from standard free parts.
2. The skingen editor is activated.
3. Made of 20+ layers of the skin(bumps and face morphs)....More
  •  1
  •  1416
Submitted by iliakutaev
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