Trying to import SVG Data (created via Inkscape 1.2.2) in CTA5.01 via Layer Menu results to a fault message "failure to add element" (see screenshot). Also tried CTA-Demo-Character leads to same issue. In the Layer Menu is a "+"-Symbol for adding SVG, jpg, png at Composer Mode. Importing jpg...More
I'd like the ability to export the scene and characters into a game maker as it is without having to reconstruct it again. For example, Blender—I'd love to use its lighting engine, but rebuilding the scene is an undertaking. I'm not saying I'd like to have the entire project animated in Unity...More
Hello, i asume CTA5 can import CTA4 projects. While doing so CTA5 seems to loose data while converting. A char that eyes were closed in the CTA4 project appeared open in CTA5. The Character in the zip is based on "Ted" and in the face key editor i used template: Sad 3. I just found out that...More
Doesn't matter how i try, my video export doesn't render correctly as it should. MOVE export. Codec installed working on other projects. https://youtu.be/ne41I2RNu7Q...More
Imported SVGs do not seem to support blur. Blur is very useful to create lighting effects such as reflections/shadows on objects or shafts of light etc... Thanks...More
I am trying to follow this tutorial, https://courses.reallusion.com/home/cartoon-animator/character?v=cartoon-animator-4-360-head-tutorial-intro-to-360-degree-heads ,to create the rolling head effect. It is not possible to follow the instruction in CT5 and the new content manager....More
I'm simply trying to add another hip SVG sprite to my SVG character I made using the character create button in CTA5, and I get an error, "Failed to add element. File might not be compatible or system memory may be insufficient. Please check the file version and free up addition memory, then...More
Hi had a problem when transferring content from CA4 to CA5, that it didn’t finish in the same place of template but in the custom template. I have contacted the support and received this answer: “If it’s the purchased content pack, it’s suggested you install them again in CTA5, and you could...More
Having the ability to turn the body slightly would greatly enhance the fluidity and lifelike appearance of animations, even if it doesn't match the range of a 360 head. It is a welcomed option to have at the very least....More