It would be really cool if one could replace an actor or prop but keep attributes like motions in place to seamlessly switch models to see which one might do a better job with the same scene and action being unbroken....More
So, am I the only one that has notice the lack of a real easy to use -loop to- feature? Like a loop to set point, loop once, loop to end for motions? There is a loop click on the panel, but it does not seem to do anything. And the Categories tab here needs more options to choose from or an...More
I try to copy paste timeline keyframes and it doesn't work. What' causing this bug, so frustrating, as it defeats the entire purpose of easily animating in CTA5. Seems like a bug. https://youtu.be/imgBFr2KLo4...More
This isn't mine, but the new user might not know how to use Feedback Tacker, and this is something I'm currently interested in, so I'll post it here: yhz511827709: "Hello everyone,...More
This has never happened before until today. I purchased the $99 360 head tools and I was gonna update it but it keeps giving me this error message: "Failed to get content information. Would you like to sync the current account's content information?" I logged in the same email account I used...More
When I apply ''FLIP HORIZONTAL'', the IMAGES REFERENCE OF SPRITE EDITOR AND 2D MOTION KEY EDITOR DIDN'T FOLLOW, that is, I choose right arm and them only accept left arm. The right way, is when I choose Flip HORIZONTAL THE REFERENCE IMAGES OF COMMAND OF SPRITE AND AVATAR MUST BE THE SAME. I...More
I am trying to follow this tutorial, https://courses.reallusion.com/home/cartoon-animator/character?v=cartoon-animator-4-360-head-tutorial-intro-to-360-degree-heads ,to create the rolling head effect. It is not possible to follow the instruction in CT5 and the new content manager....More
Having the ability to turn the body slightly would greatly enhance the fluidity and lifelike appearance of animations, even if it doesn't match the range of a 360 head. It is a welcomed option to have at the very least....More