No matter what I do, I get a missing Bone LArm warning bug, and I cannot update my character. I simply used the svg to illustrator to update the ARMS and HANDS and I get this strange bug, where it says, missing LArm bone, when I didn't touch or remove the bone at all... I have attached...More
The position, rotation and scaling properties of the bones can be synchronized with an independent bone, so that the accessories with front and back layers can move in unison instead of K frames separately, which can speed up the animation efficiency....More
Iclone has a particle engine, why that cannot be used in CTA5? With springs added, particles could actually interact with springs to create some very cool effects. I understand it is in 3D but particles can be created in 2 axes also. Right now I have to rely on third-party particle engines...More
Ive been serching for certain things on the market place and i gave up. Just search for "flintxstoyyooniesnes" testwise for example, you get 1000s of results which does not make sense at all. Seaching for character packs or anything else will fail too....More
Having the ability to turn the body slightly would greatly enhance the fluidity and lifelike appearance of animations, even if it doesn't match the range of a 360 head. It is a welcomed option to have at the very least....More
Even if I undock the timeline, when nothing is added to the scene it is not getting resized. We should have the ability to move and resize the timeline even when docked. It makes it troublesome to work with just a few rows of timeline visible and have to scroll every time....More
I've created a bone actor with spring bones. The spring physics work when the spring editor is open. But in playback mode it does not, regardless of the preference settings. Simulate Spring Physics in Playback (Unchecked) Timeline 1_00_00_01_11.jpg - Spring bones working with Spring Editor...More