Having the ability to turn the body slightly would greatly enhance the fluidity and lifelike appearance of animations, even if it doesn't match the range of a 360 head. It is a welcomed option to have at the very least....More
There are about 35 rigging templates that come with Cartoon Animator. Only a few are available with the white paper in PSD and vector formats. I would like all rigging templates to be available for use in image editors including the ones in the Content Store. * Puppet Actor Toolkit * 360...More
hello, just purchased cartoon animator 5 and I believe this is only for windows and I have a Mac, I would need a refund unless there is a cartoon animator for Mac. If so please help me get the write version I need to move forward thanks...More
Ive been serching for certain things on the market place and i gave up. Just search for "flintxstoyyooniesnes" testwise for example, you get 1000s of results which does not make sense at all. Seaching for character packs or anything else will fail too....More
Even if I undock the timeline, when nothing is added to the scene it is not getting resized. We should have the ability to move and resize the timeline even when docked. It makes it troublesome to work with just a few rows of timeline visible and have to scroll every time....More
When working with multiple characters and using different camera angles, it would save a lot of time if pressing a hotkey could automatically switch the active camera and insert a keyframe on the camera track — without manually adding a key. Currently, users need to switch to the Camera Track...More