Missing RArm Bone Bug No matter what I do, I get a missing Bone RArm warning bug, and I cannot update my character. https://youtu.be/GqRL00-565M...More
A few more updates in the evolution in CTA5 vector animation and we'll have a software people will flock to for animation. Here are a few things that would make CTA even more powerful for animation. 1. VERTICES ANIMATION: The ability to take a vertice of any vector object and animate that...More
I am following the steps in this tutorial: https://www.youtube.com/watch?v=6DHn_NBKBpw&list=WL&index=7 When I send the actor to Illustrator and save the adjustments I make in Adobe Illustrator and go back to CCAnimator, the bones are all messed up and I can't find a way to put them back together...More
First and foremost, I would like to commend you on the sophistication and user-friendly nature of Cartoon Animator 5. It has truly made animation more accessible and enjoyable for creators of all levels. I have a couple of suggestions that I believe could further enhance the user experience...More
There are about 35 rigging templates that come with Cartoon Animator. Only a few are available with the white paper in PSD and vector formats. I would like all rigging templates to be available for use in image editors including the ones in the Content Store. * Puppet Actor Toolkit * 360...More
hello, just purchased cartoon animator 5 and I believe this is only for windows and I have a Mac, I would need a refund unless there is a cartoon animator for Mac. If so please help me get the write version I need to move forward thanks...More
Using Inkscape 1.2.2 I have created a SVG character. In Inkscape the character has thin contours/lines. When I import the character SVG into CTA5.01 in Stage Mode, the outlines of complete character become thicker as well. The Inkscape page/canvas settings are 2048px*2048px. I tried also different...More
RE Garry's chat today... Can we please add an extra bone to necks and animal chests so we can bend the animals better, have spring necks for long-necked animals, and either a set of non-exaggerated motions for them, so they can trot, walk, run, leap and be idle... or import existing motions...More